Skill Reveals - Purifying Flame, Wave of Conviction and Divine Ire

Sweet
IGN RighteousRom LvL-100 Juggernaut
Mirror Drop T-14 Shrine
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MarboroMan wrote:
nice glitter effects.

guess we playing 10fps league the next 3 month ;)


Unfortunately I'm with you on this. I've been crying my tears off since Breach league with GGG adding more and more and more and more special effects and animations to a point when I can use only four skills.

Any fire or projectile based skills are unplayable. Not even talking about when new mechanics come into play, like Abyss or Betrayal, which transform the game into a slideshow.

I guess it'll be Cyclone or Arc again this league.



Well, at least the new skills look cool ^^
https://www.youtube.com/user/PeipeMasta
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benjaminbona wrote:
I was actually pretty hyped for wave of conviction

You guys just threw it into the dumpster

All it is now, is a worse version of freezing pulse

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However, casting the skill again ends the current wave after a short time. This means that you can choose to cast the skill infrequently to hit a large area, or frequently to get more damage but less effective range before the duration ends.



Like why would anyone want to use a skill that punishes high cast speed

FFS


You cast it once at distance for clearing out trash mobs, but rapidly in close range for boss-killing.
Last edited by Exile009#1139 on Feb 26, 2019, 10:49:44 PM
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Haunted_Bacon wrote:
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Wrecker_of_Days wrote:
Sounds awesome! Please explain Exposure.

This. What separates Exposure from just normally reducing Resistances?


Nothing. This just means you can't stack them. For example, under the current system you could use Frost Bomb and a majority cold damage Wave of Conviction to reduce enemy cold resistances by -25% and -25% for a total -50% cold resistance. Obviously, they don't want this since it'd build up to a balancing nightmare as more sources of resistance reduction are added to the game. So now any of those skills will simply apply 'Cold Exposure' as a debuff, reducing the enemy resistance by 25%, and then you can't use another such skill/mechanic to reduce it further (as they already have that debuff).

Mind you this only applies to those skills/mechanics that apply this debuff (atm in 3.6 that's just Wave of Conviction, Frost Bomb and Scorching Ray). So you can still lower their resists with other methods that don't mention Exposure, such as curses, resistance reduction mods on fossil-crafted helmets, Occultists' Void Beacon Ascendancy node, etc. But if they ever want to prevent any of those stacking in future, they can change them to apply the Exposure debuff instead as well.
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Frankthetank2688 wrote:
Path of CASTERS ONLY..

nice..



maybe in 2020 we will get any melee as a choice again.


Actually, more like in about 3.5 months. 3.7 is melee-focused.
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Frankthetank2688 wrote:
Path of CASTERS ONLY..

nice..



maybe in 2020 we will get any melee as a choice again.


Actually, more like in about 3.5 months. 3.7 is melee-focused.
Could we get some better channel animations, please? The "constipated dump" look is rather unpleasing.
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korgans wrote:
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I0wa wrote:
Vouch, looks like rain man designed this batch of skills also


Really the usual autism joke,most of them are probably way smarter then you.And if you can't understand GGG design choice you are probably the one mentally challenged just saying.

P.s for those of you that gonna flame me because i went nuclear on him,he started the insult by calling the designer Rain man insulting people with autism in the process,yes im pissed.


Relax! Don't let them get to you, bro. Just get back to theorycrafting and forget the dumbasses. :)
Last edited by Exile009#1139 on Feb 26, 2019, 10:36:29 PM
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xMustard wrote:
hrmmm

i'll stick with chaos

especially with the introduction to "exposure", i don't like where this is heading....
very curious how exposure, reduced, penetration will all work together in 3.6. obviously they don't want it as powerful....


Same here
■► It's a business. You won't get the full experience.
■► Yes, this is an addiction. This is a Slot Machine. I am addicted.
■► You won't be rewarded. There is no reward.
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Nephalim wrote:
How many other sources of [cold] resistance reduction are there besides fossil helms? Oh crap, rip fossil helms.


Fossil helms are probably going to stay the same - they only provide -9% enemy resists anyway. They didn't say every resistance reducing mechanic was going to be changed to Exposure - so far they've only mentioned Frost Bomb, Scorching Ray and this new Wave of Conviction skill.

They needed to do this mainly because of the new Wave of Conviction skill actually - since it's effect is dependent on its majority damage type, it'd be possible to stack it with Frost Bomb or Scorching Ray to get -50% resists. And they can add more sources to the game now as none of them will stack.

But curses, penetration gems, fossil helms and Occultist Void Beacon node will probably stay as effective as before.
Last edited by Exile009#1139 on Feb 26, 2019, 10:51:15 PM

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