Skill Reveals - Soulrend and Bane

ok nice
we need more chaos melee skills
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codetaku wrote:


"Blight was too good even though chaos spells have fallen so far behind everything else that no one uses ED anymore, so we nerfed blight so we could introduce stronger chaos spells so the end result won't be any stronger than the existing meta was before!"

Seriously, this is exactly like the premature Dyadus nerf that came with the ignite buff. You didn't revive ignite as a real archetype thanks almost entirely to the Dyadus nerf, and this nerf is going to have the exact same effect.


BUT...BUT...but thats how they make everything! Its A) nerf the old so the new to shine as "better" or B) make the new just broken so the old isnt prefered. Its pathethic imo, but who am i, right? :) Obviously its too hard to put balance by !little! nerf and add new thing balanced based on similar skill/mech/etc. Maybe they need someone good in Math to help them balance better and not in mid-league or every league.
Thats why once again i will read what are the most /new/ meta skills and not gonna fcking play them this league but still find one fun to play.

Btw another hiero/occ league? I guess next league we get duelist/marauder buffs finally!
Slow down for a minute to enjoy the beauty around us.
can we get more zoom out fov other than custom resolution?
Well i was playing a blight build and just got nerfed with that spreading rot nerf for about 60% more damage. Fantastic. But also totally deserved; the things were OP. I'll make something else again ...

New skills and good changes; seems good.
looks realy bad honestly
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FCK42 wrote:
Does this mean that bane benefits from "+x levels to curse gems"? If so then that'd suddenly make some items a LOT more interesting. Also, curse stacking will probably be crazy good for it, since any curse linked to it will act like an extremely potent support gem. Efficacy on steroids almost.
I'm 100% sure what my league starter will be :)


I would think so since they said that Bane is going to have the curse tag and that benefits like aoe and cast speed for curses will also apply to bane. This makes items like Heretic's Veil/Doedre's Scorn VERY attractive. :D
Last edited by tacotiklah#2882 on Feb 25, 2019, 1:07:55 AM
Another rendition of ED and cont. LAME.
This sentiment was summed up by a member of our design team who recently said "We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not."

YOLO!
"
DieAbolicaL wrote:
we need more chaos melee skills


I second this for 3.7. It'd be nice to have chaos melee skills for trickster. Poison needs some love, and maybe some new skills to work with it would be nice as well.
I'm liking how these new skills look but I fail to see how the removal of an enemy take increased damage source pushes chaos builds to deal "higher damage than ever before".
Every chaos build used wither in conjunction with the spreading rot debuff - often times by simply using vaal blight with an increased duration gem - so it should result in lower damage output for chaos builds across the board unless they buffed chaos spells.
Which they probably did with the "reworked all spells" thingy, but still: Don't make everything apply wither. Wither is nice, but i prefer leaving other sources of "enemies take increased chaos damage" since it is what makes chaos scaling unique and different from elemental or physical scaling.
Last edited by Semetal#7193 on Feb 25, 2019, 1:10:38 AM

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