Skill Reveals - Soulrend and Bane
Whats with all the tears ? Go play blizzard games if you hate new toys.
|
|
interesting
|
|
Soulrend looks good. Not sure about Bane, need in-game testing how it would feels to apply curses manually.
" It wasn't the only issue of ED. The other is very slow movement speed of projectile - you can only hit someone who is standing still. Try to compare it to the Arc for example. retired from forum because of censorship and discrimination (also poe2 bad) Last edited by DivineChampion#3546 on Feb 28, 2019, 1:42:45 AM
|
|
I see no info whether bane is a support skill or not. It was used along with soulrend in video so i guess it is?
|
|
Does bane "hit" ?
|
|
"Most likely, yes. It might have clearing potential on its own with Profane Bloom if it can at least kill most normal and some magic mobs at a decent pace. "No, it just applies a damage over time debuff in the area, like Contagion. |
|
" ok then tell me thats NOT the case somehow in your language we get an essence drain like skill with higher leech (4%), exclusive leech for es to be exactly but es can become more powerful just saying and INNATE PIERCE essence drain got how much leech? exactly. 0.5% for life which can be transformed to es leech as well. not stronger in ANY WAY RIGHT bane i got confused with wither twice, ok EDIT just noticed i was actually right it is like contagian but it doesnt spread with multi curse auto cast but you can apply ALL supported curses...with one casting...at that aoe... there are items to apply more than one curse but doing so without downside on bane is devaluing those uniques now that i think about that i just read what they say since theres nothing more. and i dont see anything new in those skills (psssst that was my actual point) its recycling from older skills and uniques downgrading usefulnes of others bcs you got a nice package that does it all but if you care why dont tell me what i dont understand/didnt read? Continued to incrementally improve the sound, art, effects and environments. Posted by Bex_GGG on Dec 5, 2018, 12:35:38 AM we know where the priorities are...and we know what you mean by "effects" Last edited by Feredhel#2249 on Feb 28, 2019, 1:56:45 PM
|
|
" Leech to ES is a difference, but also Soulrend is meant to be played on its own with multi-projectiles (hence the innate pierce and homing abilities). Unlike ED, which is designed to work with Contagion. But really, what I was especially miffed by was your comparison of the other skill. Bane is nothing like either Wither or Contagion. Contagion is meant as a vector for Essence Drain, Bane has no relation whatsoever to either Essence Drain or Soulrend. Wither is just a stacking debuff increasing chaos damage taken, Bane does it's own damage (supportable by Wither). Neither Contagion nor Wither have anything whatsoever to do with curses, Bane is all about curses. Etc. I'm not interested in arguing over which builds, skills or playstyles you think are better, nor do I need to. My only point is that they're different skills, which they are. They don't make the same builds. Last edited by Exile009#1139 on Feb 28, 2019, 3:21:44 PM
|
|
" my point was they are just remake of already existing skills we dont need and yes theres a relation between contagion and bane and i actually wrote it out bane has no spreading but multicurse-autocast and yes that would make up for a wither debuff as well... but if you dont care as you say you didnt think that far clearly Continued to incrementally improve the sound, art, effects and environments. Posted by Bex_GGG on Dec 5, 2018, 12:35:38 AM we know where the priorities are...and we know what you mean by "effects" Last edited by Feredhel#2249 on Feb 28, 2019, 3:38:06 PM
|
|
"I'll say it again since many people seem to be confused about this: Essence Drain does not leech You gain life regeneration based on 0.5% of your tooltip debuff DPS per target affected. It has nothing to do with leech mechanics and you need Zealot's Oath to convert it to ES regeneration, not Ghost Reaver. Leech is canceled at full health and you need to ramp up 10 hits while not being at full health to hit the 20% leech cap, regardless of how much leech you have, because one instance of leech only recovers at a rate of 2% of your health pool per second without increases to leech per second. Leech without the (Ascendant) Slayer passive that makes leech stay on at Full Life (not ES) is mechanically a lot worse than regeneration, especially if you don't hit very fast against a single target, which is certainly the case with Soulrend. |
|