Skill Reveals - Soulrend and Bane
Love them both
|
|
" Both Soulrend and Bane are their own skills. Neither interacts with each other, or with Contagion. They simply showed them in the same vid to show how you can use Bane to apply curses, but it has no particular synergy with Soulrend (apart from also being a chaos DoT and so benefiting from the same passive nodes). As for melee reworks, Bex mentioned on Reddit that it's scheduled for 3.7. Last edited by Exile009#1139 on Feb 25, 2019, 3:12:32 AM
|
|
Been a fan of the Chaos skills ever since I started playing the game (with Essence Drain)!!!
There is nothing else as pure and purple and amazing as Chaos skills and I can't wait to try the new ones out! |
|
" Soulrend is its own skill. It has no synergy with either Essence Drain or Contagion, apart from also being a chaos DoT and so benefiting from the same passive nodes. Contagion doesn't spread it like it does ED. It has implicit pierce and homes in on enemies, so just stack more projectiles for clearing. |
|
I will try it.I love chaos builds.:)
|
|
" Essence drain already has "leech" from DoT (it doesn't leech from initial hit). |
|
essence drain with piercing ? :)
|
|
So basically Soulrend = reworked ED, but with free pierce and ES leech instead of regen?
|
|
So for Bane having the Curse tag it should synergise with the new gloves and trigger the curses equipped there, if Bane is equipped in a weapon for example?!
If it works like that, will it still get the dmg benefit from applying a curse? |
|
I like the ED and blight changes. In general the chaos skills were annoying in that they all seemed to depend on the others if you wanted to min/max.
The new skills sound good too. The only place I really see chaos lagging now is in the resistance penetration. I know there are a few ways but something like a support gem and a node or two on the tree would be nice instead of limiting it to a curse and an ascendancy. |
|