Development Manifesto: Betrayal as a Core Game Mechanic
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" It's logic char that clear fast gain currency faster , i'm wrong? Farming same content all day become a work not a enjoyement imo ^^ Speed is the only savior. |
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I'm fine with Betrayal being part of the core game. I for one did not have any issue with the random Syndicate spawns at all nor navigating through the options to get the layout I want. With that said a better distribution of rewards and availability is sorely needed as its clearly obvious which safehouses are more desirable which I'm sure had an effect on its availability.
The last league I played was Bestiary and I quit nearly halfway through due to the monotonous tedium of throwing nets. This league I took my time and had fun. |
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hi all
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Betrayal in core? Boo. Hiss. Most unpopular league I've played. Gonna take me awhile to get the bad taste out of my mouth.
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Please do not leave the syndicate in the game. If you MUST leave it, cut the damage output down to the same level as the rest of the creatures in whatever zone they are in. Running a tier 13 map and getting hit by things that hit harder than tier 15 bosses is not my idea of fun. Also you have to change the mechanics on their appearance. The ones that pop in out of the sky freeze my screen and I'm dead before I even know what hit me. It's not because of an under-powered computer, my build includes a Nvidia GTX 2080, etc., it's up to any task thrown at it. My Internet sucks and there is nothing I can do about it, legislators in Iowa have been paid off to give Mediacom a monopoly in all rural areas. As they have no competition, they have no incentive to provide good service. In any case I would hope GGG can do whatever would be required so players stuck with poor connections are not subject to instant death. I am sure there are many of us out here.
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" I just had to fullquote this post, so many points in it I fully agree with. In my opinion having an intuitive and easy to use UI is just as important as game balancing. As several other people have pointed out, with every new league the game feels increasingly disjointed. We're nearing the point where the whole experience is closer to visiting certain hub areas and doing the associated minigames than being part of a cohesive narative. There is just too much clutter that constantly gets in your way and needs your attention. I like a deep game but convoluted doesn't equal smart. There is no need for a separate Beastiary window, merge it with the crafting one. As pointed out in the post, there is no need to restrict crafting to stash/inventory, let us do it for example right on the map screen. GGG seems to have this weird fixation with making players to manually grab every single orb they want to use. The Prophecy mechanic gets a huge seperate window and all there is in there are 7 measly slots. Unveiling items manually would be exciting if done a couple of dozen times maybe, but not hundreds. Basically make everything that influences your progression into one slick and comprehensible overview. Make it as big as the Atlas window, I don't care, as long as I don't have to flick through 4-5 different windows just to see where I'm currently at. This is not the Open Beta anymore, the game has evolved, let the UI do the same for Pete's sake! Last edited by MoarStuff#7597 on Mar 4, 2019, 5:42:45 PM
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netrayal best!
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Betrayal going core?
No thanks, why does this game continue to become a cluttered mess of random mediocre league stuff Lab is a chore
Delve / Harbinger / Incursion / Delirium best leagues. |
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