Development Manifesto: Betrayal as a Core Game Mechanic

I thought betrayal was pretty good not great.As for going core pfft does not bother me thought it was very easy.Nerfing scarabs seems like a bummer tho but my guess is that in new league there will be even more ways to get sulfite.

My biggest issue is the crappy unveil system I cant imagine people accually liking it to each there own.
i didn read the manifesto, maybe later but betrayal is too fucking retarded for hardcore so i dont like it, it really is bullshit
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MASTER?! MASTER?! WHERE THE DREAMS THAT I'VE BEEN AFTER!!?
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IVIetal wrote:
i didn read the manifesto, maybe later but betrayal is too fucking retarded for hardcore so i dont like it, it really is bullshit

Do not worry! In the new Sclerosis League it will be even easier to quickly die.
Just remove delve.In this form it is just no fun and to hard to reach ilvl83 delve level.
You made the best league mechanic out of all.
And now you need to nerf it so the active league is good enough.

I would have thought you leave it as is and Nico always spawns with 3 nodes but no, you nerf it more with the scarabs change.
And we get less Nico because Jun is an added Master.

SAD :/

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Sulimo81 wrote:
Just remove delve.In this form it is just no fun and to hard to reach ilvl83 delve level.
You made the best league mechanic out of all.
And now you need to nerf it so the active league is good enough.

I would have thought you leave it as is and Nico always spawns with 3 nodes but no, you nerf it more with the scarabs change.
And we get less Nico because Jun is an added Master.

SAD :/


I have written in my lost post some time ago, that current amount of sulphite is not sufficient to enjoy Delve... and it would be great to see on the Atlas all maps with residing masters - then, people could choose which content they would like to play. Why to force players to do maps, beasts or incursions etc. when they would prefer for example delve??
Dont like betrayal :) No good for core i think ^^
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Sulimo81 wrote:
Just remove delve.In this form it is just no fun and to hard to reach ilvl83 delve level.
You made the best league mechanic out of all.
And now you need to nerf it so the active league is good enough.

I would have thought you leave it as is and Nico always spawns with 3 nodes but no, you nerf it more with the scarabs change.
And we get less Nico because Jun is an added Master.

SAD :/



Yeah they are good to make old content sucky in a way that make them useless and frustrating...

@GGG , something as "core" mean this is accessible enough to be enjoyed !

I'm talking about Delve as core, sry i don' feel it this way and i remember you GGG said you want to give players more alternative play to map , it is too hard to find sulphite; let say i can do a delve all 3 days without leeching them to other players maybe even more ^^

Concerning your Syndicate league, it's the same story... too long/hard to find the Mastermind..
Last edited by Elf_97#7231 on Feb 22, 2019, 7:43:07 PM
I think nerfing scarabs for delve is super bad, very much against that. Delve is already overly expensive as is and gets worse each pass.

Additionally, nerfing the breaches is also terrible as well.

Making level 100 inside a league will change from a possible goal to push for if you really hunker down, to "why even bother to push past 95?" and that sucks as a player.

I get that there is a decided factor that GGG wants to slow progression, but at 96+ even with breaches it's so damned expensive and slow that it's literally already insane even with breaches for NON CASUALS. Unless you're the 1% that trades in bank of exile for 1000+ exalts in the league, you aren't ever going to see that as a possibility, and even then, maybe not because you're spending so much time trading you might not be able to grind the 200x worth of breaches you need to at the lower levels in order to make 100... it's just insane overkill imho.

Making it worse, means only the hardest core that no life the game every day of the league will have any chance of touching 100, and that's kind of crap.

Yes, you do want people to push and keep player retention, but I guarantee at least 95% of those people hitting 100 aren't going to stop playing once they ding 100, because they have other goals too, those people that push that hard aren't the folks that just bail on the game because they reached their first set of goals...

Both of those are really really bad moves imho.
Will they fix the crazy framerate spikes with the encounters though?
Betrayal was the least fun part of the Betrayal league, adding it to core is a mistake.

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