Flame Totem Rework
Curse immunity is too far IMO. Now we have special versions of consecrated ground, too?
We're all in this leaky boat together, people.
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Oh no... I logged onto POE today and promptly shat myself.
The skill that I have played since I first joined POE and the build which I've dumped 90% of the wealth I've accumulated over the years into is being totally reworked. I have some very big misgivings about this ... Let's hope this works out. |
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Numbers are all that matters. It looks and sounds very cool. Just please release it with enough numbers to make the "coolness" matter.
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Seems dumb to ruin one of the original skills and turn it into something that has zero at all to do with flames. Why not just make a new skill altogether - Righteous Totem or something - and actually make Flame Totem viable but keep its essential concept? Oh well. Whatever. |
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Sounds like a totem I would use as a support totem for other totem skills. Increasing chance of monsters in the area to take critical hits? Yep. Sounds like guaranteed chance to crit for my main setup crit totems :P
On top of that, curse immunity? I guess Soul Mantle will be expensive next league. Last edited by arknath#4740 on Feb 4, 2019, 9:59:33 PM
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" You wish. Unless that flame totem can offscreen stuff by default AND arc gets toned down a level or ten, arc will still reign supreme. I make dumb builds, therefore I am.
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Cool Idea!
But Flame Totem and Decoy Totem have long been the only... "usable" totems. Are the Devouring, Shockwave, Searing Bond, Rejuvenation totems getting reworks too? |
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Looking good so far!
(Steam)MickeyDankMouse
(PSN)MickeyDankMouse (Xbox)MickeyDankMouse -MickeyDankMouse- |
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" That reminds me... I never did hear (or read for that matter) your stance on the whole arc and speed clear meta discussion. My personal opinion is that arc is currently way past what a single skill should be able to do. Lower the damage, make the cast speed slightly faster to compensate (and to make self cast a more attractive option), lower the "more damage per remaining chain" from 15% to 10% or even 5%. At this point arc just annoys me. Why play any other skill (especially traps, mines and totems) when arc is as strong as it currently is? So to rephrase the earlier statement: not "You wish", but rather "I wish that arc gets nerfed enough that flame totem seems like a viable alternative". I make dumb builds, therefore I am.
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wow
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