Flame Totem Rework
Flame Totem was one of my first skills and I loved it.
This looks like a good potential rework. ~ Adapt, Improvise and Overcome
|
|
" The 5% number is the total usage for both skills combined........ |
|
more conversion....no thx.
|
|
looking forward to the change.:)
|
|
power creep. Might just be the straw that broke this particular camel's back. Getting really tired of it.
|
|
" While you do that how about not killing a bunch of builds? Recent nerfs got me pretty salty as I play standard and I do care about continuity across leagues. Ps. Could we get some account features in the shop please? |
|
Really wish it was just a new skill rather than a rework.
When I kill a man he stays dead.
|
|
Physical spell Pog. Added fire support should work well with this rework, also the fact that enemies get increased critical strike chance against them is pretty good.
Also assuming this is a good change, I am glad flame totem is getting some attention, I have liked this skill for a long time :) Last edited by RickJamesYies#0612 on Feb 4, 2019, 9:17:12 PM
|
|
That gives gifts from above a pretty nice buff aswell. Still, I feel like shadow/assassin related skills (viper strike for example) and dagger attack nodes are in need for a SERIOUS rework. First melee summoners, then brands, now totems... you can take a look at the right side of the skill tree aswell you know.
I make dumb builds, therefore I am.
|
|
i don't think we need more synergies and benefits to physical conversion.
maybe thats just me. |
|