Flame Totem Rework

I remember you kept nerfing it again and again and again and again and again.

Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
so is it pog now? lets seee...
This looks like a juicy change!
"You think logoutcore makes you better....." - ShaeG
So basically you buff the shit out of it? What about this is a rework?
You also hopefully consider its shit targeting range.
"
Iangyratu wrote:
Flame Totem dealing physical damage is weird. Maybe it needs renaming too. :|


ye i mean flame? idk :D
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
Youtube: https://www.youtube.com/user/Dralanorr
Twitch: https://www.twitch.tv/guggelhupf
Pog
I haven't played FT since Talisman, good god
POG
show melee some love!
tired of Path of arc/molten strike
something tells me the new flame totem is going to hit hard but very slow and have little coverage. also, flame totem now is still a perfectly good leveling spel. prepare for flame totem becoming a lvl 38 req skill gem/

PS: that being said, i always welcome skill revamps of spells/attacks that have lost their flavor and efficiency. I only hope that before launching more "steel" skills, the devs put more thought into reworking old skills instead of delivering "meh" new skills.

Report Forum Post

Report Account:

Report Type

Additional Info