Flame Totem Rework

Curse immunity + crit bonuses + consecrated ground ? dafuq ???

And yet ANOTHER physical->elemental conversion based setup ? holy crap, for the love of Dominus please STOP T___T



I really don't like the direction that the game balance is taking, and it's getting worse and worse it seems ...


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CaptainWARLORD wrote:
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Consecrated Ground itself is also changing. In addition to regenerating the life of you and your allies, it will also cause hits against enemies in the Consecrated Ground to have increased critical strike chance.


The fuck?! o_O

All balance out the window. Fuck it, right? You get crit, you get crit, and YOU GET CRIT! EVERYBODY GETS CRIT! WOOO!

yep .... screw balance, right ?
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Feb 5, 2019, 12:49:41 AM
Curious as to how this special consecrated ground interacts with Soul Mantle?

Immunity doesn't necessarily mean you can't have curses applied to you, just that they won't have an effect on you.


If so, this essentially turns what was once a drawback requiring active mitigation into a strong passive bonus, while freeing up valuable flask mod slots (given no need for "of Warding") and/or ring slots (given no need for Kikazaru).

Have Soul Mantle builds been struggling so much lately that they needed a buff?
Last edited by Durentis#4897 on Feb 5, 2019, 12:50:56 AM
Really hope we can apply skins onto totems when using soul mantle I bought a few skins and cant use the skins when I use the armor. =(
bad rework imo, better decision was just to add new totem skill.

i tried flame totem few times, and, not counting very low damage output (non-crit was plain bad, crit was like 100-150k shaper dps per totem? cant remember, but it was not that good as for nowaday standards), and low attack speed, attack range, area of effect, skill itself as an idea is OK.

it should get all around buffs to make the skill more viable and thats it.
dead game
bring back 3.13
Last edited by Tainted_Fate#2799 on Feb 5, 2019, 1:00:57 AM
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Iangyratu wrote:
Flame Totem dealing physical damage is weird. Maybe it needs renaming too. :|


What's wrong with that ? They are flames , they inflict damage to physical bodies, it's physical damage literally.
.
Last edited by SpreadYourFire#4684 on Dec 4, 2019, 1:15:18 AM
crazy
Last edited by SpreadYourFire#4684 on Dec 4, 2019, 1:16:10 AM
This skill really needed a change. We will see if this change turned out to be the change it needed. I hope to see some changes in Melee and Selfcast. The sounds of this game is heading towards a monotone pattern. I have faith in you GGG, as always. You are always suprising me postively.
i am glad for the rework too flame totem, but this sounds soo weird xD
this is not flame totem rework but more like flame totem destroy.
i guess they must have hate flame totem that much.
flame totem casting half physical are so dam ridiculous.
now the player need to invest more into pure fire.
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