Flame Totem Rework

This extreme additive design is not adding depth to the skills you're reworking, it's just making them more contrived and singular. Having skills do this AND this AND this AND this is not making them more interesting and is taking away from one of the core premises of this game, using skill gems and support gems to create unique skill set-ups. Instead it's like you're just doing the job for us, and in introducing more passive support gems that only serve to increase damage output, it's taking away the challenge of creating builds, by just doing the job for us.

Betrayal in terms of content and simplifying masters and crafting was great, but this, this ain't it chief.
Cyclone buff and rework inc....






One can dream :-P
I like rework's but why not make it a new skill if you complettly turn it on its head anyways same goes for incinerate I dont get why you didnt make it a new skill and leave the old one for people that liked using them in niche build's as they were befor the rework.
I like Utility!
Cyclone nerf incoming
Deliver pain exquisite
Finally, nice work and please please make an ice totem please.....
LMAO
Wut. Seems like these skill reworks are simply destroying old skills and replacing them with new mechanics instead, leaving the previous archetypes completely behind. This totem sounds like it should simply be called Holy Totem or something, just like the new Ice Spear should be called Ice Barrage and not mess with the old version. Whatever though. GGG gonna GGG.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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DiceeciD wrote:
This extreme additive design is not adding depth to the skills you're reworking, it's just making them more contrived and singular. Having skills do this AND this AND this AND this is not making them more interesting and is taking away from one of the core premises of this game, using skill gems and support gems to create unique skill set-ups. Instead it's like you're just doing the job for us, and in introducing more passive support gems that only serve to increase damage output, it's taking away the challenge of creating builds, by just doing the job for us.


well said
Nice. Love the quality this game puts out and love the frequent updates.

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