[3.6] Starter&End Game | Herald Of Agony | 10-25K ES | 3-6M DPS | Occultist | All Content Done Easy
Circle of Nostalgia
With the prices on the mana reservation mod having gone form 70c to 4ex in the last 3-4 days, I decided to try the crawler damage mod. (70 to 100%) That's gone from 30-40c down to 10c in the same time and I got one for even less, so seemed like an inexpensive experiment. The interesting thing is, it has absolutely no impact. Not only does POB say there is no difference in DPS on any of the crawler's three attacks, when playing you do not notice even a slight improvement in pack killing. Any thoughts on why that might be? Last edited by GreyLensman#5323 on Mar 27, 2019, 6:46:35 PM
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" yes, it's correct. IDK why they are using exalt in the video, beast is like 15c For attack speed - get quality on your faster attacks gem. Think about picking up harrier or precision nodes: both attack speed and movement speed are nice. You have one hanging 10 strenght node (up to the behemoth silver jewel). You don't need 3 minion nodes (before deep wisdom). We have enough damage just from HoA levels and auras, we don't need extra damage from the tree. And multimod with minions attack and cast speed gives us attack speed too, so it's gonna feel better once you multimod this bow Last edited by blg_RealiZe#1295 on Mar 28, 2019, 12:23:26 AM
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+17% DPS compare to multimodded vicious proj bow. 3.77mil shaper DPS with this bow, hatred, aspect of the spider, minion damage and vile toxins. double implicit bow with +1 socketed gems and +1 support gems would be absolutely insane Last edited by blg_RealiZe#1295 on Mar 28, 2019, 1:44:34 AM
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" Oh, thanks for the input, especially on the strength node. I must have skilled it for gear requirements some time and completely forgotten about it. Btw.: IT'S DONE :D A lucky Inpulsa's drop sped up the process and here I am. Guess next up is a better chest and +es from chest affix jewellery. Edit: Also, yeah, the minion attack speed on this is very noticable on my own char indeed. Last edited by Handy#6736 on Mar 28, 2019, 1:21:26 AM
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" I hope u dont play with elemental equilibrium in this build casue u did not link ur hatred with generosity |
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" How sure are you about this? Because there are many people that have played this to level 98-100 and they all use the reduced mana + crawler damage. I would think they would have noticed that one of the mods does nothing. Again, I am just asking how sure you are. I am not even playing this myself, just thinking about starting it. For that I have a few questions: How much reduced reservation is needed to run Hatred+Discipline on top of a 7-linked HoA? Helmet enchant and one Circle of Anguish with 40% reduced is enough? Or are two of the rings needed? Or are two rings without the enchant enough? Reduced mana from tree and Enlighten 4's included. Last edited by Mecielle#3021 on Mar 28, 2019, 6:48:37 AM
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" damn nice man thats insane how much is a base worth with +1 gems? |
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" 6-10ex, not that much get enough dexterity to wear thicket bow is kinda annoying, but it's doable Last edited by blg_RealiZe#1295 on Mar 28, 2019, 7:05:58 AM
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" Fair question. The POB numbers are what they are. No difference, although there is always a possibility that POB is wrong about it... As far as subjective assessment of damage, I am just mapping and delving with cheap gear at this point. Doing something where there is a mix of a few packs that evaporate instantly, a bunch that take a couple of seconds, and a few that are a little tougher, I notice zero difference. Of course, it's possible I'm doing 5-10% more; I imagine you wouldn't notice that. But the mod is "agony crawler deals #% increased damage" where the increase is 70-100%. And since the crawler is nearly all the damage in this build, you would think that translates to more than a few % actual dps increase. On cost, 24 to 48 hours ago all of the cost was in the mana reservation. 10c for the damage mod, or several ex for the reservation mod. To get both was the same price as the reservation mod alone. This morning, the mana res mod is back to 60-80c while getting both will run you 3-5 ex. Seems like the market doesn't know. The crawler is a messy animal, with 3 different attacks, and not a lot of info on how they work - at least that I can find. Virulence is key to high DPS levels on the crawler, since it gives both increased and added physical damage. I'm guessing the damage mod on the ring only increases the crawler's base damage. That would almost certainly not benefit from the added physical per virulence, but there is still a 10-19% increased physical per stack. At 19% x 40 stacks, it's hard to believe you wouldn't notice a 70% increase in the base damage. " This interests me as well. I don't think anyone is using two rings, but it takes a lot of reservation reduction to make room for Hatred. |
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Question, when does this build start to feel smooth? I ask this as respectfully as possible. I rolled the build last night, as I was looking for a build to sink maybe 30ex or so into and do bossing and delving. I hit act 5 this morning, and the crawler just feels so damned clunky. He's constantly just not attacking, packs get missed constantly. The single target is quite impressive, even at this low level. Every boss has died quickly, but the clunkiness of the pet is just something that is bothering me. Does this smooth out at some point in the future? Or is this just a side effect that never goes away? I ask, because it might be best for me to find a different build at this point before I sink too much currency into something that I'm not going to eventually enjoy.
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