3.5.0d Patch Notes

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Sandor_Klegane wrote:
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HitHunter66 wrote:
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Sandor_Klegane wrote:


No for sure. These would be terrible changes.

Try Diablo 3, a lot of what you are looking for is there. You don't have to think at all and you can relax all you want.


Why don't you come up with better ones oh wait yes you can't you love everything the game provides and have no own opinion, but yeah can't do anything about people with no imagination... they can only criticise...


I have and like imagination, i just don't like your ideas, i think they are really bad. I love good ideas and i am always for a good change.
You should try to be creative, hopefully you'll get much better at it, than these suggestions, if you do you'll realize people will start supporting you.
I think people won't support your ideas, because they are bad, not because you want change, hopefully you'll manage to understand difference.

I just think with what you wish game to be, you could play Diablo 3 and really enjoy it.


Bad in what ways bad tell me, cause I bet that if they came from GGG you wouldn't have anything against them. I wonder if you were so critic too when GGG introduced the pantheon adding MORE SKILL POINTS to spent thuse making the game "oh hell no" muuuch easier Right?!

Sure my ideas aren't really original, just an improved copy of essences or fossils, but GGG copied their own idea by introducing a different kind of essence basically by adding fossils, so unless you don't have any "GOOD" ideas of your own or anything better to add just don't post AT ALL.

As for the community it's not much different from D3 fanboys till death and when someone comes up with any kind of idea that oh lord makes the game "2 izi" (too easy) than the bashing begins and of course they have NO counter arguments at all, just BAD IDEA, just because THEY SAY SO...

God have mercy...

I would be shocked if devs added any of my ideas too, this would shut any malcontents up, but I stopped believing in miracles long time ago.

I don't mind the current state of the game, but it bugs me that some people end with 1 damn exalt in almost 900h of gameplay when others get over 30 or more in just 1 league.

Same for people who cheat their way up by either buying from online shops or exploiting any in game mechanics!
Last edited by HitHunter66#0015 on Dec 18, 2018, 7:41:33 PM
Guys guys stop this… POE is a freaking FREEE GAMEEEEE !!!!! (the best)
WHAT you want more?
Good night ;)
Noice
Some explanation as to how the syndicate works would be nice. like what rewards you get for doing certain things.
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Iangyratu wrote:
That's a strange way to write 'most likely tomorrow'... I'm very happy about the fixes, especially the Soul of Lunaris and Alva decoration crash, but I have a feeling something big from the list is missing. I hope there will be more patches.

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I'm saddened to see nerfs being deployed across the board - with the possible exception of off-screening, which feels cheap and is one reason I'd never play Betrayal on Hardcore.

If the VFX associated with Syndicate members wasn't so gratuitously overdone, reducing their damage wouldn't be necessary - and honestly feels like a cop-out. I don't want to not die - I just want to understand why I died. At any time there's more than one of those tornadoes on the screen at once it's effectively impossible to see anything, regardless of what enemies are doing at the time. Abruptly dying in those circumstances is frustrating - but lowering their damage misses the point completely. Please ask the art team to tone down the VFX. It's not the first time they've heavily reduced my enjoyment of a challenge league.


I so much agree with this. Syndicate was no problem for me at all as long as I played my ranged character. When I made a close range one, I wasn't even able to easily locate Haku in the cloud of his minions even though he has a symbol over his head. I've heard that syndicate members have on-death effects but personally I haven't seen a single one...



on death effects are unholy relics, that search for you and explode on you when you are talking with syndacate, the icy ground form 1 on them (a pretty rewarding one), and that ice deals an absurd amount of damage on you, minions that keep spawning, expecially in fortresess, that's pretty frustrating tbh
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Iangyratu wrote:
That's a strange way to write 'most likely tomorrow'... I'm very happy about the fixes, especially the Soul of Lunaris and Alva decoration crash, but I have a feeling something big from the list is missing. I hope there will be more patches.

"
I'm saddened to see nerfs being deployed across the board - with the possible exception of off-screening, which feels cheap and is one reason I'd never play Betrayal on Hardcore.

If the VFX associated with Syndicate members wasn't so gratuitously overdone, reducing their damage wouldn't be necessary - and honestly feels like a cop-out. I don't want to not die - I just want to understand why I died. At any time there's more than one of those tornadoes on the screen at once it's effectively impossible to see anything, regardless of what enemies are doing at the time. Abruptly dying in those circumstances is frustrating - but lowering their damage misses the point completely. Please ask the art team to tone down the VFX. It's not the first time they've heavily reduced my enjoyment of a challenge league.


I so much agree with this. Syndicate was no problem for me at all as long as I played my ranged character. When I made a close range one, I wasn't even able to easily locate Haku in the cloud of his minions even though he has a symbol over his head. I've heard that syndicate members have on-death effects but personally I haven't seen a single one...



on death effects are unholy relics, that search for you and explode on you when you are talking with syndacate, the icy ground form 1 on them (a pretty rewarding one), and that ice deals an absurd amount of damage on you, minions that keep spawning, expecially in fortresess, that's pretty frustrating tbh
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Improved Betrayal encounters by reducing damage dealt by most Syndicate members, improving skill signalling, reducing Syndicate member damage bonuses from some items, reducing skill off-screening, cleaning up residual objects to reduce clutter and reducing additional monster spawns in Fortification encounters.


Patetic.... cry more please....

Last edited by Nefhithion#6675 on Dec 18, 2018, 8:49:49 PM
Great Team, Great Game, Great Player Base. Enough
Said.
That azurite change was needed from the beginning, but better late than never.
Now i can finally hide that ugly banner thanks xD!

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