3.5.0d Patch Notes
Thanks, those fort encounters were a bit oppressive sometimes.
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" Good patch - I just died another 2 times from Syndicate within 0,1s. 6,6k effective live + Enfeeble + 23% flat dmg reduction and I'm still getting one-shotted. Works as intented... |
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Happy with Most Changes BUT..
I do NOT like the Syndicate MEMBERS Nerf to Damage. I think it's Good that the Member Hit like Trucks! I died a few times to them but I say you SHOULD (nearly)Get 1Shot by a Buffed up Member in a Tough Map. BUT What infuriates me is getting 2-3Shot by Fking WHITE MOBS in some of the Syndicate Encounters! There's a billion things happening on screen. I can barely see what the Members are doing and there's Mobs spawning everywhere around me that apparently can sometimes Match the dmg of the Members. What the Hell? Multiple times I've focused the Members down, managed to avoid their attacks, only to click on an NPC by Accident and get (nearly)Killed by leftover white mobs. Or simply get blown out by projectiles from a Fortification while trying to hit the gate. Hopefully the changes to mobs spawning and visual effects fix most of this but I'd much rather see Nerfs to all Syndicate Mobs Except the Members themselves. But please don't make the members pushovers. |
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I don't see a fix to the invincible syndicate bosses :(. Its made the league mechanic not worth playing. More than half the times I open a Syndicate Hideout I end up with an invincible boss and lose my many hours of work setting up the encounter...
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" I think I give up - another 4 death after the patch. Just to let you know what's the problem: I'm getting ambused by 1 single guy who killing: - 9 golems with 20-30k hp each and 1,5-2,0 hp regen / second - me being in stealth Yeah... DPS was definitely tunued down. Good luck and cya maybe in next league. |
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ok, update done. Before I was fighting syndicate, wasn't even complaining. Now you buffed it A LOT and there is NOWAY I'll face them in this version. Seriously, you did the EXACT SAME MISTAKE in a delve update, pretending fixing an issue and in fact making it worse, and fixing it finaly later on.
(RF gardian 9 900 HP+ES, can't face a fortification in a T9 map more than few seconds - two instant RIP at the moment-, whereas I have not a single issue withe the whole game) Last edited by Atlantis_arch#4105 on Dec 18, 2018, 10:21:53 PM
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On the Fortification encounter. Before the patch monsters stopped spawning outside the fort after the door was destroyed. Now they keep spawning until you kill the syndicate members.
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Pog
Rockin' since 2013.
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Good job, getting one shotted in low tier maps was pretty annoying ;)
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GGG are out doing themselves time and time more quality of life to Delve and Syndicate Best League since Legacy pog
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