3.5.0d Patch Notes

Thank you all so much for your hard work and dedication to your amazing game! Blatant self serving request incoming!! Can you add a Movement speed and health enchant for boots?

Sincerely,
A loving fan!
Last edited by poryan1010#5409 on Dec 18, 2018, 4:01:38 PM
I'm really sad to see syndicate spawn hasn't been addressed. I haven't had a single syndicate encounter since I killed kitava weeks ago.
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HitHunter66 wrote:
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sogranar wrote:

So, find darkshrines - it's often give 50% dmg red from traps/disabling traps at final chamber


Thanks for the tip :) Can I find them in any lab or only the last one?

Like I said before, I'm a complete noob with labs...


Shrines can spawn in any lab type
https://www.poelab.com/
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sogranar wrote:


Shrines can spawn in any lab type
https://www.poelab.com/


Thanks :)
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Lightstorm2012 wrote:
For the love of god please STOP RESTRICTING ACCESS TO CORE GAME CONTENT!!!

When I first heard of the betrayal league I was like oh cool there will be all those things to do great. But I was soon disappointed when I realized almost all the "new content" that was added to the core game is so restricted that you can only play 2 mins of it every blue moon!! Constantly getting breaches that drop 0 splinters and have almost no mobs, Delve is play 5 mins, move 10 nodes then run out of sulphite for the next hour. What is the point of adding new content if it is gated behind restricted doors? Why can't we just delve and explore as far as we can physically go? Why can't we just play the game without always having so many restrictions? I find that the game would be so much funner with less restrictions and just being able to play HOW YOU WANT. Sure there is a lot of content but whats the use of having a bunch of new content if you can only get access to most of it once every blue moon? Well those are my thoughts I just feel like this game could be so much funner with less restrictions on players being able to play the content they want. I will say that the new crafting system is awesome and a breathe of fresh air I just wish the rest of the content was the same!!



Past League mechanics are not "a bunch of new content" you can do them as much as you want in its respective league.. You can still Delve without stopping in Betrayal, you just have to go buy Sulphite from players.. Or you can go side ways at early zones and you can delve all day with the low cost.

No restrictions with great rewards doesn't work in ARPG. A good example would be Breach league, nobody even do them aside from Chayula.. A breach stone cost 5C, splinters everywhere but you wouldn't waste time picking them up..
admin, we need patch. plz?
S L O W E R
fixed pretty quickly as always keep up the good work guys
Next time just let us know you realise shits broken instead of silence......other than that good job and thanks for all of your hard work.
p.s. i zipped my penis in my zipper this morning and i would not advise it to anyone reading this post.....unless your that guy who lowballed me on a 2c trade to you sir i would highly advise it and i wish diarrhea on you.
Just turned in grades. Ready for some PoE action. Where's that patch?!?!?
One more thing I forgot is too change the level gap that triggers the 20% drop rate penalty for divination cards and currency from 10 to 20 for standard league and if possible 40 for SSF...

Make all unique items actually UNIQUE by completly removing any RNG from their stats and always spawn them at their MAX values. Leave RNG for rares. Unique items should be STRONG hence their name...

Of course it won't surprise me if some malconent will start babling something about making the game too easy with his thousands of currency bought from online shops... So to p* him off even more I would propose to add "dropable mods" similar to essences, but instead using them only on normal items they could only be used on rares and, wait for it - uniques.

There would be 3 different kinds:

1. Magic with 1 or 2 specific mods
2. Rare with 2 or 3 specific mods
3. Unique with 1 or 3 specific mods which would only work with unique items.

Unlike essences or fossils that ONLY give you ONE specific mod per each kind of item you could add a specific one like in crafting.

You could add MAX 3 mods to any rare item and 3 unique mods to uniques.

These mods would have a drop rate similar to a chaos orb.

To make it even more interesting these mods could be "leveled" like skill gems and they could extend the cureent max value for a specifc mod for example:

If you add an increased movement speed to boots that don't have one you could level up that mod up to 50%, same with life, mana, armor, damage etc. You could not add a mod thats already in the item, for example you could not add a mana mod to an item that already has a mana prefix or suffix. I know that's insane, but a little insanity is what would make this game far more entertaining and fun...

So what if these changes would make this game easier, cause yeah it would, but not everyone uses bots, buys currency from online shops or abuses any in game bugs or game mechanics for their advantage.

Some people actualy want to RELAX playing games, not worry about how getting what they interested in. There's enough problems in RL, no need to add more in games... By that I don't mean that everything should be handled to you on a silver plater, cause you would still need to farm for specific items, but at least when you actually found what you're looking for you wouldn't have to worry how crappy rolls you got on it (uniques).

If you like challenges, think the game is too easy or are simply a masochist make a new account, play hardcore ssf league with only magic items on and level up with this items up to 70-80 (or even to 90) with NO ascendancy and NO extra stash tabs from shop. I wonder if you'll STILL consider the game TOO EASY.
Last edited by HitHunter66#0015 on Dec 18, 2018, 6:45:53 PM
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HitHunter66 wrote:
One more thing I forgot is too change the level gap that triggers the 20% drop rate penalty for divination cards and currency from 10 to 20 for standard league and if possible 40 for SSF...

Make all unique items actually UNIQUE by completly removing any RNG from their stats and always spawn them at their MAX values. Leave RNG for rares. Unique items should be STRONG hence their name...

Of course it won't surprise me if some malconent will start babling something about making the game too easy with his thousands of currency bought from online shops... So to p* him off even more I would propose to add "dropable mods" similar to essences, but instead using them only on normal items they could only be used on rares and, wait for it - uniques.

There would be 3 different kinds:

1. Magic with 1 or 2 specific mods
2. Rare with 2 or 3 specific mods
3. Unique with 1 or 3 specific mods which would only work with unique items.

Unlike essences or fossils that ONLY give you ONE specific mod per each kind of item you could add a specific one like in crafting.

You could add MAX 3 mods to any rare item and 3 unique mods to uniques.

These mods would have a drop rate similar to a chaos orb.

To make it even more interesting these mods could be "leveled" like skill gems and they could extend the cureent max value for a specifc mod for example:

If you add an increased movement speed to boots that don't have one you could level up that mod up to 50%, same with life, mana, armor, damage etc. You could not add a mod thats already in the item, for example you could not add a mana mod to an item that already has a mana prefix or suffix. I know that's insane, but a little insanity is what would make this game far more entertaining and fun...

So what if these changes would make this game easier, cause yeah it would, but not everyone uses bots, buys currency from online shops or abuses any in game bugs or game mechanics for their advantage.

Some people actualy want to RELAX playing games, not worry about how getting what they interested in. There's enough problems in RL, no need to add more in games... By that I don't mean that everything should be handled to you on a silver plater, cause you would still need to farm for specific items, but at least when you actually found what you're looking for you wouldn't have to worry how crappy rolls you got on it (uniques).

If you like challenges, think the game is too easy or are simply a masochist make a new account, play hardcore ssf leaguea with only magic items on and level up with this items up to 70-80 (or even to 90) with NO ascendancy and NO extra stash tabs from shop. I wonder if you'll STILL consider the game TOO EASY.


just no, thanks.

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