3.5.0d Patch Notes

Very Nice.


Now you only need to add an Action House to make the best game ever!!
"
tirrorex wrote:
@GGG
When you HEAVILY modify crafting that costs multiple exalt it would be great TO INCLUDE IT IN THE PATCNOTE !
The whole point of a patchnote is to put everything in it you know.
A lot of people are gonna be angry about it.


Which ones got modified?
It was going well doing the syndicate members no problem even in tier 13 maps, until then I went into a teir 10 map, a fortification strong hold i bang down the door, and then instant one one shoot by riker, with no items. So I though that I had stood in something so I tried again, not even getting close to the fort instant dead again off sceen nothing under me, so no more syndicate

My stats + flasks when I was one shooted:

7200 armour, 6700 hp chance to block 24% - basalt flask - granite flask - quarts flask.
resists fire - 77% cold 76% and lightning - 76%

In the map there were no mob dmg modifiers. no player resist reduction, no player defensive reductions block ect.
recipe at bestiary fully linked six socket rare don t work, i put an astral plate 6 socket and tell me invalid crafting option, i put white with 4s, what item need to put or is a nug? and admin pls ty and wait respond
"
MyBallsOnYaChin wrote:
"
Asday wrote:
"
Improved Betrayal encounters by reducing damage dealt by most Syndicate members, improving skill signalling, reducing Syndicate member damage bonuses from some items, reducing skill off-screening, cleaning up residual objects to reduce clutter and reducing additional monster spawns in Fortification encounters.


"""improved"""

Reddit yet again succeeds in whinging so hard that the game gets easier and shitter.

Remember when this game was hard? I do.




Hahahahaha. This guy... The fact all his characters are 90ish (died on 90ish) and yelling this game ez is risible. I bet he didn't do any end game content like shaper, Aul or uber elder on hardcore. This one needs to go straight to the store buying some reality.


Imagine being this wrong.
sigfault
"
Players that have clicked the plinth in the first Delve encounter should now have both two and three socket crafting recipes as originally intended.


Unfortunately does not work for me. Have four, five and six socket recipe but still no two and three socket recipe available in my crafting bench. Tried to continue delving. Really need them for off-Color crafting.

Anyone has advice how to obtain the recipes? Should I start a new character and do first Delve encounter?
"
dragonurosu66 wrote:
recipe at bestiary fully linked six socket rare don t work, i put an astral plate 6 socket and tell me invalid crafting option, i put white with 4s, what item need to put or is a nug? and admin pls ty and wait respond


I tried this prior to the patch, and it worked fine. You're not meant to put an item in the slot. An item will be created. Sadly it's totally random. I hoped for a chest piece (could have made some money), but instead it spat out a staff, which is probably not worth very much :/

Cool recipe nevertheless though. Just... don't die. That will be very annoying when the reward is potentially very great. And the beast is gone. As I learned the hard way when trying to craft something else -- thankfully much less valuable.
"You can apply an additional Curse"

Is the amulet craft a prefix or suffix?
༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ
While most (but not all: there are oneshots on reddit still) Syndicate members seem to deal moderate damage, it seems that both HP and damage of some non-unique mobs is ridiculous. Delve spiders and turongs seem like paper compared to these.
Niko and Alva have too low chance on map respawn. And why did you lower the suplhite supply in the party, this is bad move. Game still crashing.

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