3.5.0d Patch Notes

So my rank zero Rin wont be one shotting me from off screen while remaining completely invulnerable to my near 1 million dps anymore?

Gimmy
Dis
Patch
Delirium ended...
But the Voices never did.
Haunted Mansion - Betrayal Fort. Location is not fixed ?
Way too sad to be true...
One change I would recomend if they make them challenging, is make them optional, kinda annoying to just want to level or farm and not deal with syndicate and then being one shot because you get too close to them.
"
The plinths which unlock the three-socket-colour, six-socket and six-link crafting modifiers now correctly spawn in Vaal Outpost, Abyssal City and Primeval Ruins respectively.


Awesome... Solo and Self found players s.crewed again. How am I suppose to get up to 150-250 delves if I can't even get to 70-80 -.-. I'm a solo player and from time to time only trade for some "cheap" items. Don't use any "sites" to buy exalts or any in game exploits, bugs and don't play in groups. Getting close to 900h of game time with steam and I only seen 1 exalt drop and 1 six link bow, by farming crossroads...

Wish I could do t10 maps easy, but those require ridiculous expensive items, so I'm s.c.r.e.w.e.d again... Max tier in maps I got was t5 back in essence league...

I checked various builds, but most of them require way too expensive items... I'm more a witch or caster, range player. Tried melee and although I got great damage reduction the damage output was always extremely low...

I really wish Solo-Selffound league got some love too, cause I doubt any "PRO" player plays it or any other good players...

In my opinion the drop rate in solo-selffound should be same as a full party in normal league and to prevent players to abuse the new system after choosing soloselffound, you're unable to switch to normal for a month or 2 of the current league duration. You could play ONLY solo which means NO trades and NO parties too.

What I'd love to see in betrayal is a highier frequency rate of voltaxic sulphite in any areas, right now, it's way too low.

Another think that would make me really happy is increasing the divination cards drop rate. Right now it's HORRIBLE in act 1-10 (maybe except for rain of chaos in crossroads or the carrion life armor that drops in Aqueducts) -.-...

Even though I play daily for hours I most of the time and up with lame or bad items...

My dream would be if you could get 2 instead of 1 skill points per pantheon god and 1 skill point per act 1-10 boss (this would open much more possibilities for even better builds) Along with that change greatly increase the drop rate of orb of scouring and regret. Lower the resistence penalties to 15 and 30 instead of 30 or 60 (why copy from Diablo 2)or add this res penalites to maps like this:

Tier 1 Normal (N) - (-1% exp) Magic (M) - (-2% exp) Rare (R) - (-3 exp)
T2 N - (-2% exp) M - (-4% exp) R - (-6%)
T3 N - (-3% exp) M - (-6% exp) R - (-12%)
T4 N - (-4% exp) M - (-8% exp) R - (-16%)
T5 N - (-5% exp) M - (-10% exp) R - (-20%)
T6 N - (-6% exp) M - (-12% exp) R - (-24%)
T7 N - (-7% exp) M - (-14% exp) R - (-28%)
T8 N - (-8% exp) M - (-16% exp) R - (-32%)
...
T15 N - (-15% exp) M - (-30% exp) R - (-60%)
T16 N - (-16% exp) M - (-32% exp) R - (-64%)

Unique maps same rates as rares. Normal tier would have 10-15% highier drop rate (hidden modifier), Magic - 15-25% drop rate, Rare - 30-45%.

This way you could farm normal tier maps for highier levels and better items to gear up and don't be left behind and than go with magic and rares.

Some players whine the game is getting too "easy", so this way if they're soo PRO, than the highier pen won't affect them at all.

Add a new merchant recipe for orb of fusing - for example:

- sell 4x socket same colour helmet, gloves, boots to get 4 orbs of fusing...

I'm an average player, bought some items from item shop too (stashes mostly) and doubt I even get to 12 achievements too, yet I continue playing even though this post will get IGNORED as always by devs -.-
Last edited by HitHunter66#0015 on Dec 18, 2018, 12:59:55 PM
Some interesting ideas here...although I believe that some of your issue is self inflicted. I do like your ideas though!


Awesome... Solo and Self found players s.crewed again. How am I suppose to get up to 150-250 delves if I can't even get to 70-80 -.-. I'm a solo player and from time to time only trade for some "cheap" items. Don't use any "sites" to buy exalts or any in game exploits, bugs and don't play in groups. Getting close to 900h of game time with steam and I only seen 1 exalt drop and 1 six link bow, by farming crossroads...

Wish I could do t10 maps easy, but those require ridiculous expensive items, so I'm s.c.r.e.w.e.d again... Max tier in maps I got was t5 back in essence league...

I checked various builds, but most of them require way too expensive items... I'm more a witch or caster, range player. Tried melee and although I got great damage reduction the damage output was always extremely low...

I really wish Solo-Selffound league got some love too, cause I doubt any "PRO" player plays it or any other good players...

In my opinion the drop rate in solo-selffound should be same as a full party in normal league and to prevent players to abuse the new system after choosing soloselffound, you're unable to switch to normal for a month or 2 of the current league duration. You could play ONLY solo which means NO trades and NO parties too.

What I'd love to see in betrayal is a highier frequency rate of voltaxic sulphite in any areas, right now, it's way too low.

Another think that would make me really happy is increasing the divination cards drop rate. Right now it's HORRIBLE in act 1-10 (maybe except for rain of chaos in crossroads or the carrion life armor that drops in Aqueducts) -.-...

Even though I play daily for hours I most of the time and up with lame or bad items...

My dream would be if you could get 2 instead of 1 skill points per pantheon god and 1 skill point pet act 1-10 boss (this would open much more possibilities for even better builds) Along with that change greatly increase the drop rate of orb of scouring and regret. Lower the resistence penalties to 15 and 30 instead of 30 or 60. Why copy from Diablo 2, instead add this res penalites to maps like this:

Tier 1 Normal (N) - (-1% exp) Magic (M) - (-2% exp) Rare (R) - (-3 exp)
T2 N - (-2% exp) M - (-4% exp) R - (-6%)
T3 N - (-3% exp) M - (-6% exp) R - (-12%)
T4 N - (-4% exp) M - (-8% exp) R - (-16%)
T5 N - (-5% exp) M - (-10% exp) R - (-20%)
T6 N - (-6% exp) M - (-12% exp) R - (-24%)
T7 N - (-7% exp) M - (-14% exp) R - (-28%)
T8 N - (-8% exp) M - (-16% exp) R - (-32%)
...
T15 N - (-15% exp) M - (-30% exp) R - (-60%)
T16 N - (-16% exp) M - (-32% exp) R - (-64%)

Unique maps same rates as rares. Normal tier would have 10-15% highier drop rate (hidden modifier), Magic - 15-25% drop rate, Rare - 30-45%.

This way you could farm normal tier maps for highier levels and better items to gear up and don't be left behind and than go with magic and rares.

Some players whine the game is getting too "easy", so this way if they're soo PRO, than the highier pen won't affect them at all.

Add a new merchant recipe for orb of fusing - for example:

- sell 4x socket same colour helmet, gloves, boots to get 4 orbs of fusing...

I'm an average player, bought some items from item shop too (stashes mostly) and doubt I even get to 12 achievements too, yet I continue playing even though this post will get IGNORED as always by devs -.-
[/quote]
"
Noobile wrote:
STOP NERFING FUN CONTENT. Quit catering to the people whining because their 350% move speed 70IIQ build gets 1 shot.. players may complain but force them to adapt to content otherwise you will only be able to produce clear speed focused content forever and it will be more of the same shit. I want fun and different and to not be punished for making a build that can handle the content the way it was designed. Now i am at a disadvantage to anyone that went clear speed as a leauge starter because i have to reroll to something less defensive for easy mode 3.5.0d


My char isn't a glass -cannon, no 350 % movement speed/ no II q etc, simply -very solid build based on block attack/spell damage and nice health pool at beginning of league - in result -perma problems with Syndicate - I don't like to die very often, how can I progress with this shit, how can I collect a currency for next build with this ... I'm not a streamer, I'm not a lucky boy. Do you wanna harder content- you can choice a private league ? Not this shit .
Last edited by Varan1971#6966 on Dec 18, 2018, 1:11:26 PM
Thanks for working over the holidays to address some of the urgent issues.

<3

Good work ! Please think about totem skin apply to the Soul Mantle armor it would be really great !!
To all the git gud twits out there.

When Riker's lightening net attack chews through

1857 life
75% resist
and a +220% life leech rate modifier

Then YES Syndicate damage needs nerfing, and rightly so.

Get over yourselves, and thank you GGG for realizing it.

Thought to add an extra .02 please add some kind of delay cooldown to Bu's delight or take another look at it. When this spawns on a caravan map good freaking luck killing the member with all the map mobs plus syndicate spawns.
Last edited by Dragonkat42#2183 on Dec 18, 2018, 1:09:53 PM
"
Varan1971 wrote:
"
Noobile wrote:
STOP NERFING FUN CONTENT. Quit catering to the people whining because their 350% move speed 70IIQ build gets 1 shot.. players may complain but force them to adapt to content otherwise you will only be able to produce clear speed focused content forever and it will be more of the same shit. I want fun and different and to not be punished for making a build that can handle the content the way it was designed. Now i am at a disadvantage to anyone that went clear speed as a leauge starter because i have to reroll to something less defensive for easy mode 3.5.0d


I beg your pardon?
Can you please tell me then, how a rankless Tora can 1 shot my 3k+ health character at lvl 50 from off screen while I try to facetank all the shit that spawn + any giving rank 3 melee member inside all that VFX cluster fuck? Is that cool?

Let me guess, everyone that says the game is getting easier, is probably one of those "harcdore" players that runs lutbot to cheat deaths right? I mean how GGG dares to make this game easy mode, I mean lutbot doesn't make this game any easier with all the macros and shit right? RIGHT?
Last edited by CthulhuMaster#6402 on Dec 18, 2018, 1:08:15 PM

Report Forum Post

Report Account:

Report Type

Additional Info