3.5.0d Patch Notes

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Tristanl0l wrote:
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Asday wrote:
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Improved Betrayal encounters by reducing damage dealt by most Syndicate members, improving skill signalling, reducing Syndicate member damage bonuses from some items, reducing skill off-screening, cleaning up residual objects to reduce clutter and reducing additional monster spawns in Fortification encounters.


"""improved"""

Reddit yet again succeeds in whinging so hard that the game gets easier and shitter.

Remember when this game was hard? I do.


Why should I be punished for not dodging 1-3 syndicate members abilities flawlessly? You can't take a hit vs them and it's not fun in higher tier maps to try and completely avoid the content just to save your xp/character


>Why should I be punished for playing badly?

I want reddit to leave.
sigfault
Nicuuu
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Eazfb wrote:
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Tristanl0l wrote:
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Asday wrote:

"""improved"""

Reddit yet again succeeds in whinging so hard that the game gets easier and shitter.

Remember when this game was hard? I do.


Why should I be punished for not dodging 1-3 syndicate members abilities flawlessly? You can't take a hit vs them and it's not fun in higher tier maps to try and completely avoid the content just to save your xp/character


Exactly, I don't mind it being hard, but getting one-shotted from out of screen is getting old.

I rather skip content not to lose the exp I have grinded, the only times as it is now, when I engage with the Syndicate is if I am completely freshly dinged.


Maybe get out of the habit of keeping every enemy off screen then? Surprise! These ones have mechanics you need to pay attention to! Get good.
sigfault
so nice of you to fix delve and make it easier for everyone after i spent 2000c getting to 300 and nothing to show for it because ive had to spend everything i own to get that far. Compensation plz
The great feel when a company listens to her audience. Thank you for all the effort !!!
No Fix that your whole Atlas, veiled mods and beasts are gone after you transfered from SSF to Trade league?!
That is really sad, im not a streamer who can catch this progress up in a day or two.... Ill not play anymore till this is fixed!
Kinda disappointed you decided to nerf Syndicate encounters that hard. I really liked how you had to pay attention which member you are fighting, watching for their slams and whatnot. Most of the deaths felt deserved, because i would notice afterwards i missed some kind huge windup on a guy.

Glad you're rebalancing suphite/azurite things in Delve, didn't feel good to struggle in small level mine at the begging and then suddenly drop to -100% darkness resistance and not being able to keep up on that.
STOP NERFING FUN CONTENT. Quit catering to the people whining because their 350% move speed 70IIQ build gets 1 shot.. players may complain but force them to adapt to content otherwise you will only be able to produce clear speed focused content forever and it will be more of the same shit. I want fun and different and to not be punished for making a build that can handle the content the way it was designed. Now i am at a disadvantage to anyone that went clear speed as a leauge starter because i have to reroll to something less defensive for easy mode 3.5.0d
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Sarno wrote:
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Natalia_GGG wrote:
  • Improved Betrayal encounters by reducing damage dealt by most Syndicate members, improving skill signalling, reducing Syndicate member damage bonuses from some items, reducing skill off-screening, cleaning up residual objects to reduce clutter and reducing additional monster spawns in Fortification encounters.

I'm saddened to see nerfs being deployed across the board - with the possible exception of off-screening, which feels cheap and is one reason I'd never play Betrayal on Hardcore.

If the VFX associated with Syndicate members wasn't so gratuitously overdone, reducing their damage wouldn't be necessary - and honestly feels like a cop-out. I don't want to not die - I just want to understand why I died. At any time there's more than one of those tornados on the screen at once it's effectively impossible to see anything, regardless of what enemies are doing at the time. Abruptly dying in those circumstances is frustrating - but lowering their damage misses the point completely. Please ask the art team to tone down the VFX. It's not the first time they've heavily reduced my enjoyment of a challenge league.


Could not agree more.

Hard content is good, visual FX overdose is bad. It is as simple as that. This happens way too often, they try to appeal to AAA games players by abusing special effects, which causes the performances to drop significantly and hurt the visibility a lot. Result is everybody is crying in Reddit, so they nerf everything exept the visual clusterfeuck that causes the problems in the first place.

But hey, you can now pay to remove aura visual effects, so what's the point of reducing any VFX ?
https://www.youtube.com/user/PeipeMasta
Also disappointed at Syndicate nerfs, those npc's are masters in what they do, they can't be weak. But the nerfs come in favor of ppl complaining cause their fragile characters focused on big dmg and stationary playstyle are getting killed now more than ever.

I agree with decluttering visuals, but dmg should be kept for now at least.

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