3.5.0d Patch Notes

So many bugs. Every league. Such sloppiness should never happen on go-live code.

Make quality code great again.

4 month leagues.

Quality.

Quality.

Quality.




"I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4."
~Elon Musk, 2023
I really hope that this is a true dial down of the visual clutter in Fortication. Not just a slight drop that does nothing. Could you also address the boss fights in Act 8 onward?
"
Morgoth92 wrote:
Pls bring back the Bestiary Orb! Everyone loved that. No reasons at all to remove that from the game. Ty


I was sure we could trade
Stupid beasts
Please return this option
me me delve
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Looks great! Good job GGG!
Zanaception
I came
This is great! Assuming the changes are enough, that's almost all the issues people have raised. Great work, especially since you're short-staffed this month. :)

The only other two major outstanding issues is bringing back the Bestiary Orb so we can trade beasts again, and fixing the map stash tab in Standard. Hope to see those fixed up soon as well.

That said, I don't support the addition of the +1 curse craft, unless it's REALLY expensive. And no, 2ex like the totem craft isn't expensive enough (it's not even expensive enough for the totem craft imo). 10ex would be more like it (for the totems too). They should be a strong incentive to use the additional curse/totems uniques instead, even for relatively rich players.
Last edited by Exile009#1139 on Dec 17, 2018, 10:41:33 PM
Did any of these things actually happen yet? Syndicates seem to hit just as hard as ever and there are actually more summons than before in fortification?
How about fixing the bug where syndicate members spawn in unreachable places?

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