3.5.0d Patch Notes

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consfearacy wrote:
Please stop giving into the whiners on Reddit... the difficulty of the Syndicate encounters was fine. Now it's just going to be trivial like the rest of the game's content.


It was NOT fine! I even saw several very good streamers even complaining about it. When you enter a map and you practically get one shot, yet you are able to handle all of the other content and kill the bosses with ease, then something is very wrong!

League content shouldn't be that over-tuned so that only very high tier builds can handle it. After all, it's league content, not T16 map content.
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Ygidua wrote:
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CrackySmoker wrote:
Thx for the betrayal nerf, dont listen to all this normal 24/7 grinders that is whining about the nerf. I really have no clue how they can whine about this. Oh yeah wait, they play cast on death - portal gem.

I have played plenty of Hardcore league and the league specific unique creeps this league is so overtuned. Thx again


Making content easier often results in nerfed drop rates. We saw this at Beastiary, we saw it at Delve and we saw it at Abyss. You guys support the 24/7 gamers with your constant complaining more than you think. They are the ones who profit if it becomes easier, while the casuals will lose, since everything will be more rare.

After the Delve nerfs, I did not find a single key, just two bosses... go figure. At Beastiary, red beasts completely stopped appearing, after they were nerfed and easier to capture. Really, it´s not fun at all, if we lose good drops because of you guys.




There's nothing to Nerf with the safe-houses, because the rewards are crap anyway, thus nothing to nerf...
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Mentoya wrote:
"
consfearacy wrote:
Please stop giving into the whiners on Reddit... the difficulty of the Syndicate encounters was fine. Now it's just going to be trivial like the rest of the game's content.


It was NOT fine! I even saw several very good streamers even complaining about it. When you enter a map and you practically get one shot, yet you are able to handle all of the other content and kill the bosses with ease, then something is very wrong!

League content shouldn't be that over-tuned so that only very high tier builds can handle it. After all, it's league content, not T16 map content.


I don´t run a high tier build, yet did fine. Sure, sometimes I died, sometimes I had to run, but so what? At least I knew if I killed something, it was worth it, due the great drops there.

In future I no longer have to run, steamroll it all, but also lose the good drops. This is the whole issue here, they will nerf the rewards to match the now easier content. For players like me, who don´t play 24/7, doing a map must be rewarding. I can´t play 20 safehouses until I finally find a good item.
"
Mentoya wrote:
"
Ygidua wrote:
"
CrackySmoker wrote:
Thx for the betrayal nerf, dont listen to all this normal 24/7 grinders that is whining about the nerf. I really have no clue how they can whine about this. Oh yeah wait, they play cast on death - portal gem.

I have played plenty of Hardcore league and the league specific unique creeps this league is so overtuned. Thx again


Making content easier often results in nerfed drop rates. We saw this at Beastiary, we saw it at Delve and we saw it at Abyss. You guys support the 24/7 gamers with your constant complaining more than you think. They are the ones who profit if it becomes easier, while the casuals will lose, since everything will be more rare.

After the Delve nerfs, I did not find a single key, just two bosses... go figure. At Beastiary, red beasts completely stopped appearing, after they were nerfed and easier to capture. Really, it´s not fun at all, if we lose good drops because of you guys.




There's nothing to Nerf with the safe-houses, because the rewards are crap anyway, thus nothing to nerf...


Then you just don´t know how to play the mechanics. They are super rewarding on my end, each single one I did.
Yes! Thank you, GGG!
Thank you for the fixes!
Softcore, solo self-found.
----- Currently: -----
Power Siphon Locus Mine Trickster in Settlers of Kalguur
Awesome changes for betrayal encounters, and this will help my delve progress immensely too. Looking forward to it!
Thanks, but
- make Delve dailies unable to have anything below 3 sulphite piles.
- make sulphite generally less rare. Doesn't have to be in every single map, just LESS RARE, okay?
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Ygidua wrote:
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Mentoya wrote:
"
consfearacy wrote:
Please stop giving into the whiners on Reddit... the difficulty of the Syndicate encounters was fine. Now it's just going to be trivial like the rest of the game's content.


It was NOT fine! I even saw several very good streamers even complaining about it. When you enter a map and you practically get one shot, yet you are able to handle all of the other content and kill the bosses with ease, then something is very wrong!

League content shouldn't be that over-tuned so that only very high tier builds can handle it. After all, it's league content, not T16 map content.


I don´t run a high tier build, yet did fine. Sure, sometimes I died, sometimes I had to run, but so what? At least I knew if I killed something, it was worth it, due the great drops there.

In future I no longer have to run, steamroll it all, but also lose the good drops. This is the whole issue here, they will nerf the rewards to match the now easier content. For players like me, who don´t play 24/7, doing a map must be rewarding. I can´t play 20 safehouses until I finally find a good item.



There's no guarantee they will nerf the items. In fact, I remember someone saying in a reddit thread that Chris mentioned something about the scaling down of the syndicate damage, but promising that the rewards would not be nerfed unlike previous leagues. Personally I don't think the veiled rewards from the drops are that great anyway. It's much better to just craft from the bench in your hideout.
Last edited by Mentoya#7912 on Dec 17, 2018, 9:14:25 PM
Something about Elder in shaped maps??

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