3.5.0d Patch Notes

finally i will not set to spawn secret laboratories to can run a map more safety ty for the changes.
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Foogalicious wrote:


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Zana missions can no longer spawn in Zana missions.


My hopes for the ultimate map Inception of being inside a Zana mission that is inside another Zana mission that spawned inside a syndicate research lab that was in yet another Zana mission are dashed. Curses!



You have until Tuesday!!! Don't give up on your dreams!

Thanks GGG I'll be able to let the syndicate out of the lab basement now, lol.
GANG


BIG SHOUT OUT TO BLIZZAVISION'S UPCOMING DIABLO TAMAGACHI
Last edited by Nirgon#0838 on Dec 17, 2018, 8:19:47 PM
I didn't see any mention of the issue with Fortification areas spawning in unreachable areas of the map. Burial Chambers is the only one I can think of off the top of my head but I know there are many other maps with this problem. Any word on a fix for this?
Thx for the betrayal nerf, dont listen to all this normal 24/7 grinders that is whining about the nerf. I really have no clue how they can whine about this. Oh yeah wait, they play cast on death - portal gem.

I have played plenty of Hardcore league and the league specific unique creeps this league is so overtuned. Thx again
Please stop giving into the whiners on Reddit... the difficulty of the Syndicate encounters was fine. Now it's just going to be trivial like the rest of the game's content.
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CrackySmoker wrote:
Thx for the betrayal nerf, dont listen to all this normal 24/7 grinders that is whining about the nerf. I really have no clue how they can whine about this. Oh yeah wait, they play cast on death - portal gem.

I have played plenty of Hardcore league and the league specific unique creeps this league is so overtuned. Thx again


Making content easier often results in nerfed drop rates. We saw this at Beastiary, we saw it at Delve and we saw it at Abyss. You guys support the 24/7 gamers with your constant complaining more than you think. They are the ones who profit if it becomes easier, while the casuals will lose, since everything will be more rare.

After the Delve nerfs, I did not find a single key, just two bosses... go figure. At Beastiary, red beasts completely stopped appearing, after they were nerfed and easier to capture. Really, it´s not fun at all, if we lose good drops because of you guys.
Omg thank you!
That syndicate off-screen damage was killing me. Literally. <3 Love the updates!
time to craft some rings i guess
Looks like some good work. Thank you GGG.
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