Slow Mo Zombies! (No Uniques Needed|Relaxed Playstyle|Easy to Gear|Anyone Can Play|All Content)[3.5]
" Thank you so much! Duh, I knew I was missing the details. Cheers! |
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Hey Viscar,
"I'm not really sure what to suggest. I had a big problem with Syndicate encounters while leveling but so did everyone as GGG nerfed them with a patch later on. But even before the nerf patch, I was doing fine with Syndicate battles once mapping started. The battles weren't always deathless, but they weren't anything close to hopeless. And since the patch that nerfed them, I've found that Syndicate encounters are a joke, even with three leveled up members attacking at once. Here https://mixer.com/Wrecker_of_Days?vod=72613218. It's a VOD of my broadcast the other night (the video will only stay up for a couple weeks.) If you go to just before the 4 hour 1 minute mark (4 hours, 0 minutes, 45 seconds I think?) you'll see that I'm surprise attacked by a 2 Star Vorici, a 1 Star Haku, and a 1 star Korell. Right after that I do a Safehouse too. My setup at that point is also SSF, but two handed...so less defense, more offense. I had a five link staff (skeletons) and lucked out by having a Tabula drop for me (zombies). Compare our gameplay styles and see if it helps. I'm sorry if it doesn't. I'm not sure what else to suggest. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast Last edited by Wrecker_of_Days#7691 on Dec 21, 2018, 1:26:12 PM
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":) I talk a lot in my guide so it's easy to fall asleep and gaze over the content you're looking for. You're not the only one to have missed it. Does anyone suggest I put that information anywhere else? https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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Fun build. It's not as ludicrously broken as Vaal Double Strike, but it is a relaxing change of pace. I have had a Violent Dead since level 20 and find the only issues I have are with Syndicate members. It's just really hard to get the zombies and skeletons to focus on the syndicate instead of all the other monsters. Other than that, A+ build.
Quick question: any reason that you avoid Flesh Offering? Last edited by unhappymeal#2331 on Dec 21, 2018, 1:36:33 PM
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" I've had CWDT + Immortal for a long while now and on my char. I also link in a Flesh offering as well to go off at the same time. I hadn't done the relic since it stops taunting, but I'll give it a try since betrayal mechanics ignore taunt mostly in the first place. |
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" Ah, my bad, missed it on your weapon when I checked your character. Only other thing I can suggest is to keep moving when fighting the betrayal enemies. I haven't had too many issues since the 'nerf' for 2 star or lower ranked enemies, 3 Star's can really hurt, especially if you don't notice they have put a curse/bleed/etc on you. |
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" " " Naw, I'm a fan of longish explanatory texts. The more detailed the better, even if I tend to get lost in them every now and then. ^^ Perhaps you could simply make the Bandits another expandable sub-topic like the ascendancy and/or pantheon options for example? Last edited by PrincessOfAsgard#3257 on Dec 21, 2018, 8:13:29 PM
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Hey unhappymeal. Sweet name.
"Good question. It's not avoided...it's unfortunately simply been excluded. It makes me sad. I've been doing this build for leagues upon leagues (the guide itself is only 4 or 5 leagues old) but this is the first league that I have excluded it. The reason is because this is the first league that I have added Skeletons. I added skeletons because of the medical stuff that I deal with...cause I can't micro manage my zombies in busy fights with Convocation...I needed damage if my Zombies died. Sooooo...something had to go. It couldn't be the defense (movement skill) and it couldn't be the Temporal Chains or Hatred...So it came between, Flesh Offering and Immortal Call vs. Stone Golem and Holy Relic. I chose the more defensive option cause I zone out tons. Feel free to add Flesh Offering though! I used to always have the links like: CwDT(level 1)-Desecrate(Level 7)-Flesh Offering(Level 8)-Immortal Call(Level 3). And thanks for the compliment :) https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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"Good suggestion. I have lots of reorganizing to do I think for 3.6. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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"By taunt do you mean that enemies are attacking you last? Cause Taunt is an actual mechanic in the game that this build does not use. So since we don't have any Taunts, who the enemy chooses to hit is random...or based on whatever coding. But there is nothing with this build that makes enemies hit the minions first. Maybe Syndicate member are designed to specifically aim for the user, but there is no Taunt like the Champion has. Just wanting to be clear. I hope your changes work for you. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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