Slow Mo Zombies! (No Uniques Needed|Relaxed Playstyle|Easy to Gear|Anyone Can Play|All Content)[3.5]

"
Fuddlepip wrote:
"
Anyway, I still have a question for the act 2 content to come, namely how to deal with bandits.


Expand this part of the guide

'Quests and Gem Locations - Quick Reference'

to find

Bandits - With the Bandits in Act 2, I kill them all for the extra 2 skill points. You, of course, do what you like.


Thank you so much! Duh, I knew I was missing the details. Cheers!
Hey Viscar,

"
Viscar wrote:
Mostly solo self found here as well. Trying to see how "well" I can do with almost no currency spent as this build is labeled a good league starter and not really item dependent.

I am actually above 3K health with my setup, and with the aura buffs from the necro node and a couple changes up I am capped on resistances. This is while running T1-T6 (as I can find them) maps so far.

I literally tried the original setup you had, but found the charged dash clunky, and the whole build very slow with normal content without being much better against Betrayal mechanics. I recently just now switched out a couple things for going with shield charge with fortify to help with the survivability. Seems to be working a little better as it is. I am getting 30-40% phys damage reduction, capped elem resistances, only -29% chaos resistance, good life regen, and a combined health + ES over 4K right now. I still get 1 shotted by Betrayal encounters sometimes.

As I said, I have ZERO problems and don't die to any of the other content/mechanics in the game. It's the Betrayal crap that is annoying. Literally because they ignore minions and teleport constantly on top of you. Even when not teleporting, they still tend to ignore the minions. Even taunt using minions like stone golem or the few times I've tried using taunt totem.

I like the build except for use against Betrayal. I am trying right now to mostly ignore and avoid Betrayal encounters when I can. Unfortunately, the intervention encounters you can't avoid at all, and some of the caravans or fortifications are placed right in the path you have to go to complete a map. Meaning no way around them. The Research encounters are the only ones I can always avoid since I don't have to step into the research facility to do it.
I'm not really sure what to suggest. I had a big problem with Syndicate encounters while leveling but so did everyone as GGG nerfed them with a patch later on. But even before the nerf patch, I was doing fine with Syndicate battles once mapping started. The battles weren't always deathless, but they weren't anything close to hopeless. And since the patch that nerfed them, I've found that Syndicate encounters are a joke, even with three leveled up members attacking at once. Here https://mixer.com/Wrecker_of_Days?vod=72613218. It's a VOD of my broadcast the other night (the video will only stay up for a couple weeks.) If you go to just before the 4 hour 1 minute mark (4 hours, 0 minutes, 45 seconds I think?) you'll see that I'm surprise attacked by a 2 Star Vorici, a 1 Star Haku, and a 1 star Korell. Right after that I do a Safehouse too. My setup at that point is also SSF, but two handed...so less defense, more offense. I had a five link staff (skeletons) and lucked out by having a Tabula drop for me (zombies).

Compare our gameplay styles and see if it helps. I'm sorry if it doesn't. I'm not sure what else to suggest.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Last edited by Wrecker_of_Days#7691 on Dec 21, 2018, 1:26:12 PM
"
PrincessOfAsgard wrote:
"
Fuddlepip wrote:
"
Anyway, I still have a question for the act 2 content to come, namely how to deal with bandits.


Expand this part of the guide

'Quests and Gem Locations - Quick Reference'

to find

Bandits - With the Bandits in Act 2, I kill them all for the extra 2 skill points. You, of course, do what you like.


Thank you so much! Duh, I knew I was missing the details. Cheers!
:) I talk a lot in my guide so it's easy to fall asleep and gaze over the content you're looking for. You're not the only one to have missed it. Does anyone suggest I put that information anywhere else?
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Fun build. It's not as ludicrously broken as Vaal Double Strike, but it is a relaxing change of pace. I have had a Violent Dead since level 20 and find the only issues I have are with Syndicate members. It's just really hard to get the zombies and skeletons to focus on the syndicate instead of all the other monsters. Other than that, A+ build.

Quick question: any reason that you avoid Flesh Offering?
Last edited by unhappymeal#2331 on Dec 21, 2018, 1:36:33 PM
"
That being said, if you are still being one shot, maybe try taking CwDT + Immortal Call which should keep you from being one shot by physical attacks which is the only thing that would if your resists are capped. Also find that it helps to never stop moving on those fights. Proc fortify with shield charge or whatever movement ability you use for it and then just run around your minions so they get your aura buffs. Currently using Ice Bite Support with my minions instead of something like Fortify because they are super tanky at the moment and the extra freeze % chance seems to be a lot better for long fights as long as the enemy can be frozen.

Edit: I also noticed you aren't using Summon Holy Relic which gives us a massive amount of health regen and Up's our allies physical damage. Highly recommend using this as long as you are hitting enemies via shield charge/Charged Dash/etc.


I've had CWDT + Immortal for a long while now and on my char. I also link in a Flesh offering as well to go off at the same time.

I hadn't done the relic since it stops taunting, but I'll give it a try since betrayal mechanics ignore taunt mostly in the first place.
"
Viscar wrote:


I've had CWDT + Immortal for a long while now and on my char. I also link in a Flesh offering as well to go off at the same time.

I hadn't done the relic since it stops taunting, but I'll give it a try since betrayal mechanics ignore taunt mostly in the first place.


Ah, my bad, missed it on your weapon when I checked your character.

Only other thing I can suggest is to keep moving when fighting the betrayal enemies.

I haven't had too many issues since the 'nerf' for 2 star or lower ranked enemies, 3 Star's can really hurt, especially if you don't notice they have put a curse/bleed/etc on you.
"
Fuddlepip wrote:
Expand this part of the guide

'Quests and Gem Locations - Quick Reference'

to find

Bandits - With the Bandits in Act 2, I kill them all for the extra 2 skill points. You, of course, do what you like.


"
PrincessOfAsgard wrote:
Thank you so much! Duh, I knew I was missing the details. Cheers!


"
triniparty wrote:
:) I talk a lot in my guide so it's easy to fall asleep and gaze over the content you're looking for. You're not the only one to have missed it. Does anyone suggest I put that information anywhere else?


Naw, I'm a fan of longish explanatory texts. The more detailed the better, even if I tend to get lost in them every now and then. ^^

Perhaps you could simply make the Bandits another expandable sub-topic like the ascendancy and/or pantheon options for example?
Last edited by PrincessOfAsgard#3257 on Dec 21, 2018, 8:13:29 PM
Hey unhappymeal. Sweet name.

"
unhappymeal wrote:
Fun build. It's not as ludicrously broken as Vaal Double Strike, but it is a relaxing change of pace. I have had a Violent Dead since level 20 and find the only issues I have are with Syndicate members. It's just really hard to get the zombies and skeletons to focus on the syndicate instead of all the other monsters. Other than that, A+ build.

Quick question: any reason that you avoid Flesh Offering?
Good question. It's not avoided...it's unfortunately simply been excluded. It makes me sad. I've been doing this build for leagues upon leagues (the guide itself is only 4 or 5 leagues old) but this is the first league that I have excluded it. The reason is because this is the first league that I have added Skeletons. I added skeletons because of the medical stuff that I deal with...cause I can't micro manage my zombies in busy fights with Convocation...I needed damage if my Zombies died. Sooooo...something had to go. It couldn't be the defense (movement skill) and it couldn't be the Temporal Chains or Hatred...So it came between, Flesh Offering and Immortal Call vs. Stone Golem and Holy Relic. I chose the more defensive option cause I zone out tons.

Feel free to add Flesh Offering though! I used to always have the links like: CwDT(level 1)-Desecrate(Level 7)-Flesh Offering(Level 8)-Immortal Call(Level 3).

And thanks for the compliment :)
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
"
PrincessOfAsgard wrote:
Naw, I'm a fan of longish explanatory texts. The more detailed the better, even if I tend to get lost in them every now and then. ^^

Perhaps you could simply make the Bandits another expandable sub-topic like the ascendancy and/or pantheon options for example?
Good suggestion. I have lots of reorganizing to do I think for 3.6.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
"
Viscar wrote:
I've had CWDT + Immortal for a long while now and on my char. I also link in a Flesh offering as well to go off at the same time.

I hadn't done the relic since it stops taunting, but I'll give it a try since betrayal mechanics ignore taunt mostly in the first place.
By taunt do you mean that enemies are attacking you last? Cause Taunt is an actual mechanic in the game that this build does not use. So since we don't have any Taunts, who the enemy chooses to hit is random...or based on whatever coding. But there is nothing with this build that makes enemies hit the minions first. Maybe Syndicate member are designed to specifically aim for the user, but there is no Taunt like the Champion has.

Just wanting to be clear. I hope your changes work for you.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Report Forum Post

Report Account:

Report Type

Additional Info