Skill Reveal: Lancing Steel and Shattering Steel

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samfortal wrote:
Please bring Auction House or new minions please :) S2


How many types of minions can one game have?! We already have skeletons, zombies, spectres, dominated and purity sentinels, phantasms, flying skulls, ghost weapons, a constructed guardian, 5 different types of golems, holy relics, archer clones and an uber scorpion. I mean, no other game comes even close to this variety of minions. The ideas have got to run out at some point, right?...
woot !

☠ † Le Toucan has arrived † ☠
December come quickly
I have a question of balance here. Why magic even exist in PoE? Each time I check build or even try to make my own, I always finish with magic being way below actual melee build.

Most people will say, yes but melee must be close combat and get the risk of getting hit... But no, in PoE melee got as more or even more AoE or range then any spell.

So melee is far too Aoe or range OR Magic need a freaking boost cause each time I try, yes you can use magic and you can do all content, but if you try to match a dual wield you gonna be out match for sure.
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Exile009 wrote:
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shydo wrote:
I think this is one of those things GGG doesn’t pay too much attention to it. Ranged melee isn’t melee, listen to your goddamn customers please!!! Create true melee skills, some of us would love it!


Unfortunately, they are listening to their customers. Ranged melee is way more popular than melee melee. We already have quite a few actually melee skills in the game, after all. And the only real melee skill that's popular is Molten Strike, and that too only for its bossing potential. So you actually have to hope they go against the playerbase here, not with it.


Yep.

As I said, self cast in particular is dead.
animation looks bad, only some black sticks flying, maybe i'll pass, back to Consecrated Path
Looks promising :)
𝑺𝒕𝒊𝒍𝒍 𝒔𝒂𝒏𝒆 𝒆𝒙𝒊𝒍𝒆 ?
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Exile009 wrote:
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shydo wrote:
I think this is one of those things GGG doesn’t pay too much attention to it. Ranged melee isn’t melee, listen to your goddamn customers please!!! Create true melee skills, some of us would love it!


Unfortunately, they are listening to their customers. Ranged melee is way more popular than melee melee. We already have quite a few actually melee skills in the game, after all. And the only real melee skill that's popular is Molten Strike, and that too only for its bossing potential. So you actually have to hope they go against the playerbase here, not with it.


I don't disagree with you here on player base. Problem is there are plenty of AoE melee skills already.

Somehow GGG continues to just ignore the fact that a basic archetype in ARPGs, the mage, is dead in this game. Melee continues to get leech, range, AoE, and stat sticks. All spells are totems, mines, and traps.
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alhazred70 wrote:
I really feel like giving skills their own special Ailment is kinda contrary to the original vision for the game. It steps on the original and quite appealing idea that Supports would modify how skills function.


I think that's kinda how it always goes though, no?
For instance, even bleeding you're talking about was an exclusive gem and unique item ailment, I think it originated from Puncture long before it ever got support gems that could replicate the effect on any attack gem.

Just because they are adding an ailment that only these two skills can apply now, it doesn't mean it'll be that way always. It wouldn't shock me if we even got the support gem for Impaling in this same patch.
They both seem promising, the first one seems like a solid bosskiller maybe even substitute for Blade Flurry, one things remains to be seen is the damage output percentage wise. If the first one is like 140% damage multiplier on lvl 20 /20% skill gem it would be pretty damn solid with the stacking debuff on a high attack speed character.

Good job GG, now give us solid damage values to those new skills so they don't become obsolete from the get go :P.

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