i love the idea but i find it a bit to expensive for a group of 2-6 people and primarly the price tag on time i personly would say the 120 point base price could be great but for a month not 10 days i find 120 points for 10 days league a bit much for me and my few close freinds.
This pricing scheme is just beyond obscene. No thanks.
^This was my initial reaction. After having had some time to think about it, I'd like to provide some more constructive feedback.
My main concerns are:
Pricing Scheme:
After having spent literally thousands of dollars on this game I don't want to ever pay a "subscription fee" or use points on any kind of consumable mtx(skin transfer). I will only spend money on the game if what I get in return is something permanent(or at least until the game servers inevitably shut down in the distant future). I'd be willing to pay a larger, but ONE-TIME sum to permanently unlock 1 private league slot on my account, allowing me to edit it, start it and end it any time I choose. I don't mind having to pay for additional player slots for the league, though.
Duration of the league:
10 days is really not enough time for me to get anything done. 2 months is better, but still too short. I was hoping to be able to do long term leagues, across multiple temporary leagues, giving me time to do SSF, engage with league mechanics, but not lose my progress when the league ends. Essentially like Standard league, but with the mechanics of whichever league is running at the time, and the ability to complete challenges.
Only "challenge" mods, no fun mods:
I don't understand GGG's obsession with the Standard League economy. It's already broken beyond recognition, so why even bother? When I fantasized about custom leagues in the past I thought we'd have the ability to add multiple FUN league mods to our leagues, like permanent Beyond. You could restrict those to be unable to migrate to the temporary leagues to preserve those economies, and just feed them into Standard league which is silly to care about anyway. Hell, you could even prevent migration altogether, essentially making it a Voided league.
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Philosophically, it's important to us that Private Leagues don't make the game easier. That's what special events like Flashback, Turmoil and Mayhem are for. We'll continue to run special events like these in the future.
Why is that important? I don't see the harm in allowing players to run customized leagues that have their favorite league mods. Flashback, Turmoil and Mayhem are all too short for me to get anything meaningful done before the leagues end.
In summary, I don't think I'll use private leagues in their current form. A lot of the challenging league mechanics you could just do on a regular league using the honor system with your trusted friends if you wanted to anyway.
This is essentially like paying a fee to enter an esports tournament that has no prizes.
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cgexile wrote:
Another player assuming he knows who cares about what, or that because they don't care no one cares.
I care. I play both temp and Standard. I like acquiring items and - as you should probably know having given them thousands of dollars - so does Chris Wilson. Foil items and all the things he said around Legacy league proves that point.
That said, I don't want Standard to be completely shit on intentionally. By accident? Ok fine, but intentionally? No.
I like collecting items from temp leagues to keep in my Standard museum tabs as well. The economy is a whole other matter, though. I just think it's already too broken to warrant trying to preserve it, and I also don't think the addition of some custom leagues with a few extra mods would make any sort of meaningful impact on that. Besides, I am totally open to the idea of just preventing migration from private leagues that have too many "positive" mods on them.
Not really. Depending on the currency the exchange is perhaps up to 30% more or up to 30% less. An exalt is worth more in this temp league vs. the exalt in std (or chaos is worth less or more respectively depending on how you look at it). It really depends on the currency, and the same is true for items. The only time you see things completely disproportionate is around legacy or mirror-tier items, and all this makes sense because they are legacy and/or items crafted around the time when the game allowed you to make "perfect" items. Zerphi flask is 16 ex in league but 1/4th that in standard. Incursion flask is 25 ex and 1/5th that in standard. You tell me which league sounds broken. I don't think anything is actually broken in either league as you can see how temp leagues also affect standard. It's easy to shit on standard and just generalize saying it's all broken but in reality, most shit that's 1 alc is 1 alc in both leagues.
Some of the problem in standard is around accessibility of items. Not the lack of items but the lack of players playing so others can get those items. But if you're a player who plays SSF you certainly don't care, but that does not mean that GGG should just shit on standard because (a) you the player don't care and (b) the assumption is that it's total shit or has gone to shit.
✰CARD✰ The Survivalist
I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags.
Last edited by cgexile#1534 on Nov 5, 2018, 1:09:51 PM
There are no real game-changing options like for example no option that completely removes map-sustain or options that bring back previous league mechanics.
where are the updates for the standard?
Not some shit league for points xD nice GGG next Fail +++ mayby create poe mobile............ More money money moaney,,,,
finally add this incrusion to the standard
or delve
and not just crap
Paying to play a voided custom league with one or two extra league mods like Beyond is less pay to win than Stash Tabs for instance.
Stash tabs are pay for convenience, extra mods are more rewards, its not the same.
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The definition of pay to win is to pay for an advantage over other players who don't pay. Since you are not really competing anyone outside your league, it is not pay to win.
If you are playing POE and your friend is playing POE but he is getting more drops and more rewards because he paid for extra mods, then this is pay to win. Him not being in the same league really doesn't matter at that point.
MTX doesn't make your character more powerful or richer. Paying for extra rewarding mods would.
It's ok to admit you want some pay to win systems, but arguing for pay to win and then claiming it's not pay to win is a waste of time. If you like pay to win fine, that's your opinion.
-Morbeis
If I am playing PoE with stash tabs I can organize and sell my stuff a lot more efficiently than my hypothetical friend who pays without them, thus increasing my rate of currency gain. I have leveled to 100 on a separate free to play account with no premium stash tabs as a personal challenge back in Breach league, so I know what I'm talking about here. It was a far slower and less fun process than using my main account. Stash tabs are far more pay2win than being able to play on a private league with a few extra mods, without ever interacting with the same economy as other people. You'd be paying for access to customizing your own PoE experience, which I find far more similar to cosmetic MTX than anything else.
pay to play nice fuckin chinese poe... with this shit on the way, instead givin perma delve to standard and new leagues they making this shit for $$$... how u expect something nice to be added in core game when they care ONLY about fuckin money. fu glad that i dont play anymore this chinese game
Last edited by Joleco#5268 on Nov 5, 2018, 1:11:54 PM