Announcing Private Leagues

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TSilverwing wrote:


many way to implement AH to benefit player and GGG at the same time, but AH will cause negative effect to people who do RMT for sure.



Exactly. And we all know that GGG loves RMT and scammers, so AH never be happen.
Last edited by K4r4k4s4#5749 on Nov 5, 2018, 6:55:27 AM
Thank you Chris, very cool.
Last edited by XAML0075X#3808 on Nov 5, 2018, 7:07:09 AM
What the fuck is happening in game industry? First Fallout76. Then Diablo immortal, and now POE? I don't understand. It looks a terrible idea.
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鬼殺し wrote:
Well that's...quite a surprise. You finally did it.

To not take advantage of the void league feature to make 'easier' options was a mistake imo. I have absolutely no interest in making this game harder. There you go appealing to the niche again.

edit: then again, I get why you couldn't do it. Streamers have the funds to run these leagues, and if they ran 'easier' ones, viewers would most definitely cry 'pay to win', even if said league never went near the competitive ones. Eh, just one angle that proves this is a bad idea.

Oh well, I only have 1 GGGold left anyway.


They already explained why they wouldn't do that. They aren't trying to kill regular league. What you are suggesting would do exactly that. Who wouldn't play custom league if it was simply easier?
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TSilverwing wrote:
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Kirisute_Gomen wrote:
How would an AH prevent price fixing? Oh, I see Mathil is using weapon X and jewel Y, let's buy a lot of them quickly and put them up for a ridiculous price asap. No difference, with or without an AH."


The AH can have much more good/bad impact to game, ie:

The Good
- Fix fake price problem: set item for low price, but not actually sell for trick other people to sell lower price.
- Many people can easily access to buy/sell
- Lower very expensive item price: because many people can easily access to sell, this make more item in market.
- Don't need to present to trade by [player to player] system. This make many people use bot/assist program to trade(it's very bad game designed to let people use 3rd program to game client).
- Fix monopoly Marketing

The Bad
- Maybe cause currency inflation: just maybe, but why bad? this game has design to use currency to craft, if currency has no value just use to craft item. Unless people have use currency to RMT, they don't have to bother by this problem.
- Maybe made game too easy because many item in market to pick: this is argument able state, because the game design to use unique item to play some build (not passive tree), why don't give easy item to them to play what they like?

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AH System
How to control the AH system to work perfectly to fix [fake price], [Flood of item] problem?. There is "many" way to do to fix. If you used to MMORPG game, their are many way such as:

1. Limit number of item trade per player: just 5 item in new tab, and sell extra Tab for more GGG profit. The Trade new tab will use API to find like currently system use (it's not hard to modify old coding code and win-win for player to easy access/GGG for profit).

2. Limit time per item in AH: 3-30 day up to appropriate. It'll help lower the flood of item in AH.

3. Take the Fee when posting something: Around 5-10% of cost. This help to fix the Fake price problem, if they put high prize and noone buy, they paid service.

4. Take the Fee when noone buy item: Around 10-30% of cost. The post can choose to pick item out from tab or destroy in with no cost.

5. "If" want to destroy item from game just put a "owner counter" for an item, for allow to trade only for "x" time, if reach "0" it cannot be trade. (as same as Drxgxx Nxxx game), this system has it own good/bad point.

Their many way to implement AH to benefit player and GGG at the same time, but AH will cause negative effect to people who do RMT for sure.
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For this new patch Private ledge
It will benefit steamer/tuber most. For normal player, it will satisfy someone who has group of friend to play with, but has slightly impact to all player about divine player base in every server and maybe impact about price of item due to [player to player] trade system.

PS: Sorry for my English skill, not my native language.


Yes and that's exactly why we are playing POE and not a MMORPG game.
This is a VERY VERY VERY bad idea.
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I think this new feature is good to have since it doesn`t greatly affect the regular leagues, its not a pay-to-win feature to the free to play game since its simply a pay to play make your own difficulty poe league.
Its not that expensive either just think about it even if you don`t play with many ppl as i am usually playing ssf, an idea would be to make post on forum, with the idea of your league mods, if at least 9 other ppl want to play that league, you crowdfund the money and you pay 1.2 for 10 days of gameplay with those exact mods, i feel ggg isn`t actually trying to make mad cash with this pricing, considering many issues could appear with private leagues and also the time invested to set and start them and secure them etc.. My only fear is that the price will be increased in the near future.
Thank you GGG for this but please don`t forget about the free to play 2-3-4 week mayhem etc races before a new league!
Pretty sure I wont be using it but I like the idea. Not sure about the pricing but I guess the more hardcore players will decide if private leagues stay or goes.

Hell I pretty well quit this league because of crap map drops. Chiseling, running as many unided as i can get and still can't sustain t9 or t10 even traded to get some maps. (I hate buying maps its a real bummer when your progress is slowed to a near standstill because of crap map drops, and then you get to go down a list of people who are afk or don't feel like stopping for less then 10c)
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VenomWendigo wrote:
What the fuck is happening in game industry? First Fallout76. Then Diablo immortal, and now POE? I don't understand. It looks a terrible idea.


How you are able to compare Fallout 76/ Diablo Immortal and PoE with each other?

I mean even D3 is no challenge for PoE and wasn't ever (at least for players that enjoyed D2). Diablo Immortal is exactly how Blizzard would develope their game right now on the fanbase of D3. Why? Because D3 has nothing except of flashy effects and high res graphics and people actually pay for it, they don't even stop to pay for a single class with no other content. People who play D3 just love to pay and so they made it mobile, that you can pay even more....


PoE, creates a possibility for gamers which are bored of the actual game but like how it works and the crativity of building, to get on a more likely difficulty then what they experience in the standard/league's for a small amount of 1,2 €/$ per player for 10 days....

Fallout 76 is like always just the prive to pay the game,.... So can you explain me what exactly you comparing here?
If its just pay to make the game harder.... why should we have to pay in the first place?????? its simply for $$$$ from streamers and high tier players... sure it doesnt effect me but the time spent on this is a waste when it could have been spent on another worth while project that cost money...

honestly anyone that enjoys this idea as anything more has some serious issues... i don't think you should have to pay 12$ to make the game harder for 10 days for 10 people... but i heard there was people that like to be dominated via the wallet... kinda sad.
Last edited by OblitusExsilium#0967 on Nov 5, 2018, 7:21:36 AM
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Bombastyk wrote:
POE Now is turning to pay to win game ?

Shame !


Shame on humanity for your post,.... :,D

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