{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀
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KrisTi969 wrote:
Hi guys,
Do i still need hit myself the enemies to proc elemental equilibrium ? I have a jewel which adds lightning damage to minions, but i don't think it procs for them also ? The Desecrate + Spirit Offering combo mentioned by @Gorkk sound tempting.
Also if anybody does not mind, might i get some tips on what to upgrade first ? The only things i spent some currency on are the the jewelries and belt ?
Lvl 86 now, planning to do uber lab. Things have gone smoothly, even with FAR from perfect gear.
Also what annoint should i use on my amulet?
Gear
Spoiler
Yes, only you can proc EE; your minions cannot. So you have to hit and deal lightning damage (either with ball lightning, or by getting added lightning damage to attacks to proc with cyclone).
Oh right completely forgot about that, should make things more bearable (and maybe less laggy even); still have to bear with the *boom* *boom* *boom* though ^^
Edit: tested in hideout and man it's so much better, thank you for remind me about it (and others who would try).
Last edited by Gorkk#7902 on Sep 16, 2019, 5:24:36 PM
This is quite huge indeed! Now don't know if a +2 support gem craft would be preferable to the minion damage or not (would only affect the zombies in it).
Its mostly perfect, if only it was a claw though (and that 18 maim only, so close to perfection!). Gratz on that.
Have not tried yet, and need to use a prefix craft for that on jewelry, but with using a gemini claw (with mana on hit) and crafting “channeling skills have -3 to total mana cost”, your cyclone becomes free and you can recover mana with it so you no longer need to have a stupid mana flask to switch out for no regen maps.
Full disclosure, I am using full cold conversion Triad Grips, Bonechill on Skitterbots, Elemental Army on Spectres, so overall my Frost Sentinels are able to make up the damage loss. But I do not have Unending Hunger, which should significantly improve my clear results.
Frost Sentinel range + chain is working really well for me right now. I still need to put it through its paces before officially recommending it, but everything will be revealed with good ol' fashioned testing!
How did you manage to get 4 green gem slots on your Triad Gloves? Since it's Armour/Energy isn't extremely unlikely to get 4 green gem slots?
How did you manage to get 4 green gem slots on your Triad Gloves? Since it's Armour/Energy isn't extremely unlikely to get 4 green gem slots?
You can vendor craft 3 Green sockets, then use vendor craft +4 sockets -> +3 sockets until you hit a 4th green, then link.
If you don't have the 3 colour craft available it will work with crafting 2 green, then vendor craft +3 sockets -> +2 sockets -> +3 sockets until you hit the 3rd green, _then_ +4 -> +3 -> +4 until the 4th.
It can use a fair amount of jewellers orbs but I've found it's much more reliable than simply attempting to hit 4 off colours with chromatic orbs.
Regards,
Cypr3ss.
Last edited by Cypr3ss_2012#0550 on Sep 16, 2019, 6:40:23 PM
Full disclosure, I am using full cold conversion Triad Grips, Bonechill on Skitterbots, Elemental Army on Spectres, so overall my Frost Sentinels are able to make up the damage loss. But I do not have Unending Hunger, which should significantly improve my clear results.
Frost Sentinel range + chain is working really well for me right now. I still need to put it through its paces before officially recommending it, but everything will be revealed with good ol' fashioned testing!
How did you manage to get 4 green gem slots on your Triad Gloves? Since it's Armour/Energy isn't extremely unlikely to get 4 green gem slots?
Triad Grip's attribute requirements is only 26 strength and 26 int, which means that hitting green using the jeweller method is fairly easy. I already made two.
@ everyone:
Once again, thank you to everyone lending help to fellow Speakers. I very much appreciate it. I've been focusing on playing and testing these past couple days, so it really helps out.
Chain Support - Overlooked for Spectres since Stygian Revenants were nerfed. Patch 3.6 drastically lowered its damage penalty from 31% to 11%. Patch 3.8 improved its targeting.
Frost Sentinel range + chain is working really well for me right now. I still need to put it through its paces before officially recommending it, but everything will be revealed with good ol' fashioned testing!
I checked out your character and it looks like you're using smoke mine + cyclone + faster attacks + whirling blades.
Can you explain your playstyle a bit more in depth? I'm a bit confused with why you're using cyclone and whirling blades at the same time.