Delve Statistics
Challenges become more and more difficult (meaningless) to complete for semi casual players every new league. Do something about it GGG before you reach the point when nobody will care about them at all ;)
Mirror of Kalandra?
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Interesting. Delve depth statistics would have been very interesting too though :)
Quit after Legion, rejoined PoE to see what the game's like now in 3.12.
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you guys should take a hint of why challenge completion is so low
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Challenge design goal should be around 10-20% at 36/40 or people will get frustrated, because it's too much time investment for just another portal effect :O
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The Challanges of this league is way to hard and rng based for me and our other active but yet casual gamers. Look at the stats its mad ! Looks like only 5% of the players kept on playing after act 10.
Dont forge the game around top 5 streamers Runslingan! The Power Of ~^S.W.E.D.E.N^~
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This is the best league but challenges is worst. Too many RNG and poor variety of build than can achieve.
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inb4 arc nerd
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Delve encounter IV real fun..
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Saddly i couldnt play this amazing meafue :'(
Ahh, it's over... My sun... it's setting... It's dark, so dark...
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nice way of saying something while in fact saying nothing :)
challenges i do not care. 'be lucky' is not a challenge so maybe consider renaming it? but skill diversity is smoke and mirrors 'melee' is popular? most likely you count 'ele hit' as melee.. want to be precise (you do not but still) - call it what it is: 'molten strike is good vs bosses thanks to idiotic enchant that is easy to get this league' and 'vaal ancestral warchief is a no-brain required choice for any attack skill, frequently dealing more effective damage than the very melee skill player uses' = tornado shot/barrage - windripper and/or poison = toxic rain/barrage(wither) - pre-made build + toxic rain stacks for no reason thus deals N-times more damage than other options = scorching ray - no investment build scaled nicely by easily obtainable fossil crafted power creep gear. also good for scaling other builds with debuff = arc/lightnning trap - lol.. auto aim, good in corridors aand.. = blade vortex. skill buffed each and every patch since release. deals 5 times more effective damage than other options. scales via phys AND elemental. wonder why people use it 'diversity' some short summary of skill reworks: hybrid minions - cool for leveling (im level 50 right now and i scale solely from gem levels, no gear required AT ALL. it easily will get me to to t10 maps with no investment) and stronger than melee due to no requirements. 'mandatory' passives are such a nice idea promoting build diversity 10/10 Dominating Blow - fun clear, garbage vs bosses esp ones with long windup like elder guardians. 4 lame minions are not good reason enough to use this skill. sure, you can use it as clear and something else vs bosses but.. why bother? Static Strike - one dimensional and VERY awkward to use because of shi.. namelock implementation. not to mention that it is 'soooo fluid to play' when you try to hit an enemy that just died from zap. hit air. try again.. run out of charges. over and over again. old Static Strike was better. nice rework 10/10 Caustic Arrow - wonder who uses the hyped 'hit damage'? not to mention.. why waste time on crap skill when Toxic Rain is simply better? legit question: who thought it is a good idea to make Toxic Rain stack? Smite.. - 2/10 skill, melee. weird (not bad but weird) scaling, namelock. melee. compare clear and boss potential of Smite and Toxic Rain. please.. melee is still a noob trap with garbage clear and low bossing potential (unless using one of very few single target skills), all risks no rewards. adding idiotic bandaids like Vaal Warchief wont change that. your boss and encounter design makes it very simple: being close to a boss is simply a stupid idea. and melee has to be close to deal damage. just compare how easy it is to do uber elder with melee and with ranged and then with proxy damage like traps. it is no contest, in fact it is more than pathetic at this point |