Upcoming Delve Improvements
Very nice improvements especially the fractured wall thing...
BUT PLEASE MAKE IT SO YOU CAN UNSOCKET FOSSILS FROM RESONATOR!!!! |
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Any word about ichimonji bug? I wish I could normally go into mine with you guys...
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Thank you for realizing delve has been flat and unsafe for hardcore. Hopefully it feels cleaner/more fun after these changes.
TeenageEsthetician
ElectriCooter Playing PoE since July 2012. |
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GGG,
Do you still demand assigning 2 hotkeys for Flare and Dynamite to us? It is hard to accept until current input system is not improved. I suggested enabling assignment of hotkey with or without shift key individually in other post. I think it improves controllability better than now. You should consider to support it seriously. |
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The crawler bug gave me so many close calls
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in some delves i felt like the Crawler was like ...ehm
Crawler Cart : Bro i'm leaving Me: No .....NO!!!??? Crwaler Cart : Bro i have to go .. Me: BETRAYER!!!you can't left me in the darkness..!! Crawler Cart : No , Bro, I CAN! thanks for fixing it!! GGG =D Knowledge is power. Guard it well ,Blood Ravens.
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good
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" This is not even a good thing since most of the time there are mobs in the way so you cant get to your own flare to begin with... unless your targeting your feet and thats likely not happening most of the time either since your in panic mode trying to not die to darkness/mobs while looking for things on the ground and trying to get by mobs while running |
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I love you
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These all sound good, but two things conspicuously absent:
1) Make the central shaft depth on all characters go as deep as your deepest delve on any character in the league. This way each character gets their own delve, but rolling a new character doesn't start you so far back that you'll be level 90+ before you're actually in relevant content again. 2) Screw right off with the invulnerable monsters. That's never fun, in any game, ever. It is especially not fun in DoT based builds that like to slide past as monsters die behind them. It is especially ESPECIALLY not fun when an invulnerability aura monster is just outside the light, spreading his invulnerability into the light. I understand you want the darkness to benefit the natives. Give them regen and possibly other buffs while in the darkness, but make them killable. Unkillable monsters are: 1) a huge source of lag with many builds (sometimes even game crashes / DCs) 2) lazy design 3) annoying for many builds, limiting build diversity 4) just goddamn annoying in general Last edited by magicrectangle#3352 on Sep 4, 2018, 11:01:55 AM
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