Upcoming Delve Improvements
BTW where are the small icons that indicate rare and legendary items drops on the minimap ? I am missing something ?
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" It is a loot filter option, you'll need a loot filter that has it set up. |
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" Thank you very much :) |
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Cool, now for the next league:
PLEASE DO NOT FORCE US TO MAKE FAST MOVING BUILDS ANYMORE NOT EVERYONE IS IN TO THAT! thanks. |
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Thanks for the light radius fix thing... That was killing me... like... monsters would be in the light, im staring at them.. they can hit me.. but I could not hit them... I had no idea they were actually in the darkness, that was frustrating.
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I have serious troubles finding the walls i could breakthrough... I didnt opened any full closed room because i didnt found where to break...
Would be nice to see these areas easily, because right now, i just move encounter to encouter, famr azurite, and nothing more. |
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Thank you. Also need to fix:
* When rezoning to a new Delve location, Crawler zones out before you do, inflicting darkness damage while you are awaiting loading (I consider this a bug, YMMV) * Mine encampment does not count as a town for health and flask replenishment purposes (balance fix) * Reduce length of Herald of Agony appearance animation, or increase duration the first virulence stack lasts, to avoid Herald spawning and immediately despawning without possibility of doing anything (balance tweak). As a comment on the last request, you can see that the maximum possible number of virulence stacks displayed appeares to be 36/37, because 3-4 have fallen off before it even updates the display. (I suppose in theory it's possible I'm just not applying them fast enough, but I really don't think so. Unless someone posts a screenshot showing 40 stacks displayed, proving it's possible?) |
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All good info... but for real, when will you be fixing smite not working with curse on hit. My build depends on this.
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" +1 |
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Just fix the arctic armour set graphic bug please, 1 week without changes !
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