Upcoming Delve Improvements

For the love of god switch that downscaling option from deaful.
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
_Skittles_ to the rescue! Let me 'fix' what should have been done before launch already. *Clears throat!*

Problem: Sulphite consumption the deeper the mines you go

Solution: Cut the amount of Sulphite you need at higher levels. People want to experience the league mechanic more. I'd suggest reduce the scaling by 50% so we can actually do more than 2-3 runs each time we fill the tank.

Opinion and personal experience: At start you can do about 6-8 Delve runs with full tank, non-upgraded. When you're starting to hit map level depths, good luck finding 4 Routes to take. Even 3 might be difficult and if there's a long one, it can drain your whole tank.


Problem: Flares

Solution:
1.Either make them drop RIGHT at your character's feet, OR
2. Make them similar buff what flasks give to you and reduce their duration.
The number 2 option OBVIOUSLY more desired choice.


Opinion and personal experience: In heat of battle, there's dozens of monsters running at you and if your flare bounces even a fraction too far from you, you die, simple as that. I've had several experiences where the flare bounces too far WHEN STANDING STILL, goes inside a wall, flies OVER A GAP and sometimes I don't even see where it landed (THANKS FOR THE IMPROVED SHADOWS BTW!). The amount of times the flare has landed close or right where I'd wanted it be, is less than ten. I can only wonder how on earth this passed the test team.

As another note, you shouldn't make the flares go where your mouse is, it's even worse solution. If you're fighting, and EMP blows the light away, you need that light INSTANTLY.

- "Changing flares so that they light instantly, protecting you, and travel to the location that you targeted. They will still use instant-casting."

^^ The change would make the actions go from:

Now: EMP -> Use Flare -> Hope you're safe and your light radius is big enough

Then: EMP -> Bring your mouse from where you're attacking/moving on top of your character -> Use Flare -> Hope you're safe and your light radius is big enough

The system punishes heavily range build users, and some melee builds too. Minions and totems I guess are good?

Can't we just get a freaking mining helmet instead? I'm sick and tired of these 2.0 Nets from Bestiary, the shortest league I ever played.

I'd explore a lot more in the mines if I had mining helmet type of light source, now I'm GAMBLING if the stupid matchstick lands in spot I need it.


_Skittles_
Last edited by _Skittles_#3940 on Sep 4, 2018, 6:53:35 AM
man i just got one question how do you make the custom icons on xbox one?
Other than that it is amazing man!!!!!!!
ADD A BEAM TO THE FLARE
"
Did you know that there's always one in each cell that doesn't have an encounter?


huh... no. we didn't know that.


Dynamite changes are.... unexpected for me.
But it should be o.k. I guess.

#Please, consider adding pillar of light on flares, as redditors asked. It should help alot.
Interesting mechanics enthusiast.
Last edited by farmazongold#5418 on Sep 4, 2018, 7:15:13 AM
2 hc characters dead to the bugs listed by Natalia. I'm not re-rolling and not suporting this league. It's just tiring that these aren't playtested before launch.
I think you could make the flares portable.
"Some things that slumber should never be awoken."

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Fractured Wall pixel hunting, cells without encounter, what??? I want play PoE not shitty puzzle game.
Fix unkillable monsters chasing my cart! How do I know which monsters to beat? Never know for sure is monsters vulnerable or not until u hit and then suddenly they become unkillable. WTF IS THIS?. Who came up to this awful design feature? Why they are unkillable in the first place???
good changes!

Love the light beams on drops, and showing how gems interact with existing gems.

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