Introducing Instant Skills
" Instant = you dont need to stand sill for 0.1 seconds. Also maybe castable during shield charge and the likes. Kinda like flask use. Zero duration = you stand still an animation plays and aou are vulnerable for 0.1 seconds. Wich is pretty bad, considering you only ever die to oneshots. |
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" "Zero Time", as they explained, means you still have to be doing not-other-things to cast the skill. Can't be moving (or Cycloning, for those filthy pagans who still use Cyclone), can't be attacking or casting, can't be anything-ing. The cast may take zero frames, but it still requires your full "Doing-ability" for those zero frames and locks out your ability to do anything else. Instant, as depicted in the video, means skills that can fire whenever wherever for nothing, like a triggered skill. Just throw it out there no matter what. I wasn't sure if people really understood how huge a leap this was/could be, and I was right. This is (potentially) huge, folks. Opens up a whole wide world of options nobody's ever had before outside of trigger gems. I'm mighty curious to see where they go with these now that they can. |
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Pls this update alone will make me play this game harder
FIX SG SERVER
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" This is the first time I've seen you this excited over something in this game since the uber hillock reveal... But I agree, instant molten shell fuuuuck yeah. I make dumb builds, therefore I am.
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feels so good watched the vid twice
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Awesome! More QoL!
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Glorious!
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Gotta join the Thank You train. Actions in PoE have long felt "sticky", and this is a good step to making it feel more responsive.
Perhaps a support that front-loads your casts? A spell that has a cast time of 1 second with the support would pop instantly, but then have to wait 1 second before the next cast. Will definitely help with the problem of vaal skills being Eaten by interrupts/stuns/freezes. |
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10/10
oooooooooooooooooooooooo
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Manual Immortal Call would be a trend now.
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