Delve Frequently Asked Questions

but how does Delve change the "regular" content? - please also answer that question.


if it's just additive content and maps play like in standard...
and you have to grind for items to actually unlock that new content...

...that sounds like the worst parts of Talisman + Bestiary combined.
(while a large plus of the Incursion league was, imho, the easy and intuitive accessibility of the new content.)

make your "hardest ever content" accessible, please. Having to grind even more unchanged endgame (maps) on top of already mandatory grinds (masters, trials, ...) just to enjoy the new content, does sound horrible.

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iHaku wrote:
ascendancy based leaderboards make no sence in a 3 month league. keep in mind that those only work in short term leagues when you can force people to keep their ascendancy and stop them from changing at all (like in flashback)

oh whats that? that support guardian reached floor XX and is #1 on the ladder? he switches to hierophant and is rank 1 on that ladder aswell?

seriously guys, nobody really gives a shit about race to 100 or who's the furthest down besides maybe 10 people in a population of thousands.


Your comment does not make sense. If you reach #1 on guardian, then respec to hierophant, obviously you won't have scored #1 on hierophant too, lol. If you change ascendancy and want to grab the other ascendancy #1 spot, you have to be able to repeat your Tier XX delve for it to count. Any other way of doing it would be retarded.

I do also echo everyone else's suggestions on having more specific leaderboards though. As someone pointed out, aggressively but very fairly, is it so hard to make leaderboards for those who actually started and completed the delve solo? Then have another leaderboard for parties, meaning 2+. If they really put some effort into it, they could specialise leaderboards for groups of 2, groups of 3 etc.
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PopeJo wrote:
but how does Delve change the "regular" content? - please also answer that question.


if it's just additive content and maps play like in standard...
and you have to grind for items to actually unlock that new content...

...that sounds like the worst parts of Talisman + Bestiary combined.
(while a large plus of the Incursion league was, imho, the easy and intuitive accessibility of the new content.)

make your "hardest ever content" accessible, please. Having to grind even more unchanged endgame (maps) on top of already mandatory grinds (masters, trials, ...) just to enjoy the new content, does sound horrible.



To make it more accessible, all they have to do is give at least 1 stack of Voltaxic in white maps, at least 2 stacks of Voltaxic in yellow maps and at least 3 stacks of Voltaxic in red maps, or some iteration of this. Problem = solved.
The Delve sounds amazing. But why would I run maps? I've done that content before. Is there any connection between the two endgames?
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Ashriel wrote:
So, I can already tell that farming Voltaxic sulphite is going to be an enormous, fun-killing pain, and we won't be able to stockpile as much as we want even at max level. Monotonous collection chores like this are short-sighted when everyone knows all you want to do is Delve more.


We need this mechanic though otherwise you get the snackbar effect (where going to the snackbar for food is nice, but working there and always having it accessible ruins the appeal of it very quickly).

Also; scaling specters?
Step 1): kill monster lvl 175 cave bats
Step 2): raise spectre bats
Step 3): open shaper's realm
Step 4): equip soul's wick for crit
Step 5): forget that spectres downscale with lvl too and you can't actually kill shaper with lvl 175 crit based cave bats
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xMustard wrote:
so still no info if voltaxic sulphite will spawn in lab instances. im guessing not, just like every other league mechanic goes to waste in the lab

rip uber lab farmers i guess.


Flashback mods do spawn in lab instances, but that's a bit different. I think the reason why they don't is because lab areas are pretty small and inexpensive (you get 8+ rooms for 1 offering, while you get 1 "room" for 1 map), so spawning 8 Voltaxic stacks for 1 offering would be too op.

They could spawn at least 1 Voltaxic stack per Izaro fight/per Lab though..
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EpicMaster207 wrote:
make something so that flicker strike doesn't leave the light radius please? i really wanted to play it this league and CANNOT play delve with this skill. you have literally made a anti-flicker league :(








i had a new flicker idea too RIP, not gonna make it now, lol, gotta do that DELVE


I hear you, I also wanted to play Flicker, but if they made it so that it doesn't leave the light radius, it would automatically keep you protected from the darkness 100% of the time except when you're venturing to collect chests, which obviously can't happen :)
Will there be some sort of indicator on delve 'main map' which zone was cleared (looted hidden stashes / destroyed hidden wall/s etc?)
If there will be infinite dungeons noone can backtrack so far.
What about stashing this new currency things? Will they stack in normal currency tab slot? Or u will again "offer" another money consuming tab just for this thing?
I'm very hyped, just a bit nervous about masters and trials for SSF. I think this league is perfect for SSF, but leveling masters and gaining access to uber lab will be even more difficult (pain in the ass).

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