99% Of Mobs Too Easy: This Game Needs Beefing Up

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Anonymous1749704 wrote:
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Lynerus wrote:
99% of all drops are shitty... wonder why we even have drops


Reasonable question. Anyone tried turning off their item filter lately when mapping?


I sometimes press Alt to highlight shaped/elder bases. Not fun thing to do because the game goes to 0 fps for 1-2 seconds with so much text in the screen.
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
there are players that are stuck in tier 7/8 <.< not everyone trivializes the game u know.
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spoc002 wrote:
there are players that are stuck in tier 7/8 <.< not everyone trivializes the game u know.
He didn't trivializes also. His max level is 91. So he barely touched red maps.
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Kastmar wrote:
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spoc002 wrote:
there are players that are stuck in tier 7/8 <.< not everyone trivializes the game u know.
He didn't trivializes also. His max level is 91. So he barely touched red maps.


You can't really use that as a metric though for judging if someone is in reds. My highest level toon right now is lvl 90 and I have done every non-unique map corrupted rare even Vaal Temple. I never make it past 90 simply cause at 90 I stop caring about deaths and do things like farm bosses.
Despite meme posts to the contrary saying how trivial all the new content is (sigh), Incursions and the Temple have done exactly what OP suggests - beef up the hp and damage output of an average mob.

At this point, the only way to balance power creep and mob difficulty would be to nerf the former not buff the latter. Making mobs harder will only alienate the average player base.

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Slaanesh69 wrote:
Despite meme posts to the contrary saying how trivial all the new content is (sigh), Incursions and the Temple have done exactly what OP suggests - beef up the hp and damage output of an average mob.

At this point, the only way to balance power creep and mob difficulty would be to nerf the former not buff the latter. Making mobs harder will only alienate the average player base.



This is also one of the reasons why I can't wait for Incursion to become part of the main game.

There needs to a more gradual increase regarding those normal -> magic -> rare -> unique monster HP and damage scaling. After all this time it's still more of a "miss" instead of a "hit" regarding their balance, and I only started to be "so invested" in PoE since a bit before 1.3.0, so I know from my own experience their "capabilities"...

TencentGGG really needs to reign in player damage and have the maximum amount dealt at <16 radius from the character and drop those values the further away the target is, except for channeled targeted abilities, not to mention a HARD CAP on player damage to never, and I do mean NEVER EVER, be reached, preceded by a soft cap that would send their balance team into "red alert" and would require a complete investigation of character, build, mechanics, items etc. and lead to the necessary "nerfs" if deemed it worthy, would help a lot with the current and future power creep...

Regardless, we're talking about TencentGGG and PoE, so keep "pew-pew-ing" and smile more, "it's working as intended"... ^^
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Jul 11, 2018, 12:21:12 AM
This only works if you reduce their damage by 90%

Lol your playing RF
Need more brains, exile?
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Fapmobile wrote:
tldr;
You play a juggernaut rf on softcore and make a thread about the game being too easy.
That's just laughable.


This guy gets it.

What's your number of deaths OP? Sounds like you need to take your game up to HC to spice it up a notch. When death is definite, you'll quickly stop bitching about mobs being too easy.
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鬼殺し wrote:
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sofocle10000 wrote:
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Slaanesh69 wrote:
Despite meme posts to the contrary saying how trivial all the new content is (sigh), Incursions and the Temple have done exactly what OP suggests - beef up the hp and damage output of an average mob.

At this point, the only way to balance power creep and mob difficulty would be to nerf the former not buff the latter. Making mobs harder will only alienate the average player base.



This is also one of the reasons why I can't wait for Incursion to become part of the main game.

There needs to a more gradual increase regarding those normal -> magic -> rare -> unique monster HP and damage scaling. After all this time it's still more of a "miss" instead of a "hit" regarding their balance, and I only started to be "so invested" in PoE since a bit before 1.3.0, so I know from my own experience their "capabilities"...

TencentGGG really needs to reign in player damage and have the maximum amount dealt at <16 radius from the character and drop those values the further away the target is, except for channeled targeted abilities, not to mention a HARD CAP on player damage to never, and I do mean NEVER EVER, be reached, preceded by a soft cap that would send their balance team into "red alert" and would require a complete investigation of character, build, mechanics, items etc. and lead to the necessary "nerfs" if deemed it worthy, would help a lot with the current and future power creep...

Regardless, we're talking about TencentGGG and PoE, so keep "pew-pew-ing" and smile more, "it's working as intended"... ^^


It'll be a sad day when this game and community loses you two. As much as it pains me to bump a T_G thread, it's worth it to point out that out.


Awww, I'm blushing. Opinions will vary, however, for reals. Sometimes it does feel like there is little real passion for the "game" left on these forums. But I cannot stand Reddit, I don't want to die of eye cancer, so here it is, I guess.
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Tssrct wrote:
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Fapmobile wrote:
tldr;
You play a juggernaut rf on softcore and make a thread about the game being too easy.
That's just laughable.


This guy gets it.

What's your number of deaths OP? Sounds like you need to take your game up to HC to spice it up a notch. When death is definite, you'll quickly stop bitching about mobs being too easy.


Difficulty has nothing to do with SC / HC. HC has the exact same difficulty as SC. It is only more punishing.

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