99% Of Mobs Too Easy: This Game Needs Beefing Up

I hate this stupid threads. Especially when OP don't have one character at lv. 100. His max lev is 91. HEHEHE. At this level I just start playing game. Mobs can be VERY dangerous in red maps with hard affixes. Also game has to be for every one not just for HC players who can play 10h a day.
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Kastmar wrote:
I hate this stupid threads. Especially when OP don't have one character at lv. 100. His max lev is 91. HEHEHE.

Don't go using other people's profiles when your own is set to private...

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LeetbakaDX wrote:
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Kastmar wrote:
I hate this stupid threads. Especially when OP don't have one character at lv. 100. His max lev is 91. HEHEHE.

Don't go using other people's profiles when your own is set to private...

Why not?
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MortalKombat3 wrote:
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bewilder2 wrote:
So you want to spend 2 minutes killing a rare monster which able to bring you down to 20% hp with a single hit while accompanied by several white mobs so you need to kill the white mobs first and kite around the rare monsters and you also need to manage your flasks charges while looking at where you are going, carefully to not walk into a pack of magic monsters but then the rare monster only give you 2 rare gears, and 1 orb of augmentation ? Ok.


Drop rates and XP gains were nerfed so much exactly because killing monsters is too easy. I'd rather engage an interesting fight with a rare monster for 2 minutes, rather than running through all map oneshotting stuff with 1 click without even watching what i've killed, and leaving 95% of loot on the ground just because spending 1 second to pick it up isnt worth it.


So you rather clear a map in 20 minutes, then spend 10 minutes picking up those rares,skimming them and sell them to npc, and you spend a total 30 minutes for a single map and managing the loot ? Not to mention the risk losing 10% of experience that is worth like 3 maps (60 minutes of gameplay wasted, 3 maps wasted, resources wasted) at higher level, or low dps builds that takes even more than 20 minutes to clear a map because monsters getting stronger, or resources that you need to build your character to even able to kill a rare monster in tier 3 map but then it takes way too long to get the resources you need because clearing a rare tier 2 map takes you total 30 minutes and then you press G and see there are more 14 tiers higher maps then you wonder how long does it takes to be able to get to the hardest content, and eventually burnt out at tier 6 maps and call it "endgame".
Last edited by bewilder2#0356 on Jul 10, 2018, 5:45:10 PM
You're playing an RF Jugg. WTF do you expect? You play any other build and you'll be bitching about how cheap nemesis mobs are. You are not a skilled PoE player with that kind of build. Try a more entertaining build and YOU will MELT.
Last edited by diablomix#4350 on Jul 10, 2018, 5:47:05 PM
Agree with the OP. This game has devolved into such a speedclicker you can't even stop to pick up some currency efficiently. I'd be happy with a multi-fold increase to whites, blues, and yellows in terms of defenses and offenses and tone down bosses combined with a decrease in player speed/damage. Deaths shouldn't be nearly all damage received in < 1 second; doing so makes attention and skill of lesser relevance, making the game less compelling than it would be otherwise.

The developers clearly do not share these views, which is sad as those changes would make rudimentary bots less profitable and desirable.
Here lies a toppled god;
his fall was not a small one.
We did but build his pedestal -
a narrow and a tall one.
- F.H.
They won't listen. I don't even think GGG reads their feedback section. But hope is still there, hope the game can be brought back to fun. Mapping in the state it is now is not fun. Would rather watch paint dry than map in this game
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Dr1MaR wrote:
They won't listen. I don't even think GGG reads their feedback section. But hope is still there, hope the game can be brought back to fun. Mapping in the state it is now is not fun. Would rather watch paint dry than map in this game
I'm having fun of mapping. I will not have fun to killing 1 minute rare mob with 10% penalty in T14+ map. thank you but not interested.
99% of all drops are shitty... wonder why we even have drops
Last edited by Lynerus#6363 on Jul 10, 2018, 8:20:49 PM
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Lynerus wrote:
99% of all drops are shitty... wonder why we even have drops


Reasonable question. Anyone tried turning off their item filter lately when mapping?

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