Kay's Summoner Memorial Page | New Guide is linked inside!
Made significant improvements to a number of Spectred monsters. Many monsters that couldn't be spectred previously now can, and many that previously only used their melee attacks in unlife will now use whatever special skills they had in life. Several Spectres that were dealing damage far above others have been toned down.
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༼ つ ◕◕ ༽つ KAY, TAKE MY ENERGY ༼ つ ◕◕ ༽つ
hope you will find some op spectres so build still will be playable |
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" not great, not terrible |
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Looks like Zombies and Skeletons got it way worse than us tbh, I imagine non-Spectre builds won't have a fun time lol
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Well nerf is quite significant: -4 levels of spectres it's 20% less damage, sadly. My dps in pob went down from ~4M per spectre to 3.2M. Didn't use any of author's builds tho, probably if I will optimize my old tree better I can get more dps. But I was lazy to do it in 3.9 considering that I was almost immortal on maps with ~9k life, over 1k hp regen from block and around 10k armour buffed.
Also now you can't craft (but it's still possible to have it) with fossils +1 lvl of spectres on boots. Now it's an elder influence mod. (They nerfed fossils crafts in general) " I hope that they added some nasty new spectres and we will find out if there will be better spectres than slave drivers. " Hope it's not about slave drivers :) Last edited by Melv#4497 on Mar 10, 2020, 10:25:30 PM
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I hope the new notables can make up some of the nerfs
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Now that official patch notes are out, I'll update the guide. Basically nothing major except the nerf to spectre levels.
UPDATE (12 MAR): Bex_GGG has provided more details on Raise Spectre gem, so a level 25 gems will give level 83 spectres. Not level 81 as we had thought. Drop in DPS is about 11% and about 14% life. Here are some thoughts about the changes: 1. " Might be useful as a 6th link for spectres with a powerful attack that is on a cooldown. 2. " This is a bit confusing. The 'toned down' part is followed by 'we're looking at you atlas influence monsters' and 'new monsters as Spectres, including those found from Atlas Influence'. I think this means the new conqueror spectres have separate values for monster and spectre. I don't think they mean existing spectres. GGG has done this in the past. For example: https://poedb.tw/us/mon.php?n=Pocked+Lanternbearer 3. " Probably won't notice this because it only affects the second and third cast. 4. " Raise Spectre 25 will give level 81 spectres instead of level 85. In PoB, if you drop the spectre level from 85 to 81, they do 20% less DPS and have 30% less life. Example: SD in my EB & MoM build: 3M DPS -> 2.4M DPS and 41k hp -> 31k hp. The DPS drop is significant if you only think about spectres in 3.9, but if you remember a year ago (3.5 Betrayal league), the benchmark was 1M shaper DPS. And two years ago when UE was added to the game, 300k with 4 spectres was so amazing. That's 1.2M combined DPS. Half the DPS of a single SD. HP drop is the biggest problem. It means fragile spectres like SDs will have problems in rippy content like delve 500+. For everything else, they will still be great. UPDATE (12 MAR): Bex_GGG has provided more details on Raise Spectre gem, so a level 25 gems will give level 83 spectres. Not level 81 as we had thought. Drop in DPS is about 11% and about 14% life. 5. " Big change that removes an abuse mechanic, so it's a fair nerf. I only used it for spectres and spiders, so I'll just switch that to block based like the other builds. 6. " This will affect levelling iin Act 2. Not a problem. Miight switch to SRS instead? 7. " Feeding Frenzy still applies the feeding frenzy buff, so no real problems there. I'll still recommend it as a 6th link for SDs for mapping because it prevents them from not attacking. It's still useful to link with the support minions so they give a buff to the spectres. Buff is " 8. " So, this means you can choose Bone Barrier if you want a free guard skill (Bone Armour), some physical damage reduction and 20% more minion hp. Or choose Commander of Darkness if you want free +30% res, +30% damage and +attack/cast speed. I recommend Bone Barrier while levelling up (base build). After you have good gear and a nice amount of HP/ES, switch to Commander (EB & MoM / PoH / S & S). 9. " Still a great wand. People sell these for 1-5c. 10. " This means we need Elder base boots. I guess it will make +1 spectre two-tone boots more expensive. +1 spectre / 35% ms two-tone boots will be extremely epensive! It does also mean you can id elder boots with the +1 mod! Or even use alt orbs. Helmet change is interesting. Another option for crafting. Gloves are a bit confusing. I'm not sure if it means we can't fossil craft minion damage gloves anymore. The fossil mod is 30% damage and the bench craft is 20%. 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰 🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 Last edited by kayella#0845 on Mar 12, 2020, 12:50:44 AM
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If you prefer to listen to me talk about the patch notes, I've uploaded a quick video to my youtube channel: https://youtu.be/hoC-zSvRHYs I'll make a league starter build video next. I'll include the levelling trees and a quick bit of advice on how to level up to maps. I hope that will be useful for people. 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 |
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" skellies - infernal legion - minion damage - (elemental focus) Just cast and keep running. | |
About skelletons and leveling, may be i missing something but what the reason to use them with infernal legion? Don't get it.
I did few test runs in SSF A10 Kitava all passives and 3 labs included from scratch (league start simulation). Finished in ~5h30m at lvl 64 - nothing special in my opinion. I'm very bad at inventory manangement and not using movement bind to sort inventory while Im moving. Hardest part from start till first spectres in act 3 and then after act 5 it goes pretty smooth. So about skelly - I found out that they do outstanding solo target damage (so in 3.10 it will be nerfed) and was using them with 3-4 link Skelletons-Minion damage-Deathmark-MeleePhysdamage/PhysToLightning/Multistrike. I was using them from brutus kill till the end at bosses. With Infernal Legion i used SRS from entering prison till i got Skitterbots. So my question is what is the reason to use Skelletons with Infernal legion if you can use it with SRS + Holy flame totem on top of it if needed. I found out that I have massive issues with solo target damage(hard to kill brutus and merveil + they constantly killing our minions) at first act. So i can cast few times skelletons and forget about them until they die and spam srs with infernal legion instead instead. Tell me please what im missing considering that we are talking about league start simulation without any specific gear. P.S at the same time zombies are pure trash. Until level 20-30 +- they will always die, so im not even bothering to summon them and starting using them with feeding frenzy at lvl 31. (just for buff to other minions) Last edited by Melv#4497 on Mar 11, 2020, 8:06:43 AM
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