What's wrong with bestiary? Let's talk.

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Kanthos wrote:
I want to add another annoying thing. If i have a yellow/red beast and they spawn more beasts then it is really annoying to target the one i need.

tbh they added 'smart targeting' for nets that's helps a lot. But not enough in some situations.

Yeah, this can be really annoying.

But more annoying is search 'new' beast in a large pack of same mobs.
E = mc^(OMG)/wtf
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SlippyCheeze wrote:
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Questions that come to mind for me are

1. Why are many recipes like an essence, only more restrictive? Why not just have more essences instead?
2. Why are many of these recipes not divination cards?
3. Why isn't Einhar a Forgotten Master for essence crafting?


Well, not being GGG we can only speculate, but the most reasonable (read, "simplest") explanation for each of these is:

1. GGG wanted to experiment with a mechanic like essences, but with different restrictions that the crafting essences .
2. GGG wanted to experiment with a mechanic like divination cards, but with more player involvement in collecting the inputs.
3. GGG wanted to experiment with a mechanic like master crafting benches, but with more player interactivity during the crafting process.

Which, in summation, says this: GGG were interested in trying to find a more player-involved mechanism that worked similarly to these previous mechanics, but that was better for providing players with an overall enjoyable experience more than a button clicking experience.

They also wanted, I suggest, to provide more deterministic crafting than the above: essence provided some determinism, but bestiary recipes cover a broader space of time, and have a less confusing mechanism for selecting what you want to do for new players.

As supporting evidence of this, I tender the change made to scour-and-reroll rare items when you supply the base for the "with X mod" crafting recipes, in response to feedback. That moves it along the goal of encouraging players to - like essences - have more deterministic crafting, but with a better interface, and with more "do things in gameplay" than just "push a button" than older crafting approaches including essences.

Which, I'll be honest, I like. Having to do stuff and getting more predictable results is much nicer than spamming an alt with shift-click five hundred times to roll that pair of jewel mods I want.


I disagree. Bestiary is FAR more confusing than essences. Essences were ridiculously easy (and remain easy) to understand. I mean the item does exactly what they say they're going to do.

Finding 4 monsters for one recipe is NOT easy to do, especially when the monsters are consumed and you have to do it all over again. You don't even know these recipes exist until you've been playing a while, let alone what monsters are required.

On top of that, they're inferior to essences. For example, spamming opal rings with deafening essences remains one of the best ways to get a superior elemental ring that you can't get elsewhere.
Last edited by Ixoziel on Mar 22, 2018, 5:48:38 AM
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Kanthos wrote:
I want to add another annoying thing. If i have a yellow/red beast and they spawn more beasts then it is really annoying to target the one i need.
Personally i don't like bestiary that much and i prefer the orb method and master crafting.

Beast spawned by the main beast are not targetable.

Also, I agree all the points made in OP.
Especially rewards.
Yesterday I tried 4 "reroll rare ring with all resistance"
I got 3%, 3%, 4% and 6%
Item levels were 50~65

Why would I even bother? I'll just kill the beasts because they drop multiple rares most of the time and go for the good old chaos vendor recipe.

All the menagerie management clusterfuck can be bearable if, at least, they can implement some sort of minimum value for affixes in menagerie recipes.

Example:
If the maximum value of X affix for that ilvl is 30, menagerie recipe can't yield lower than 20
Last edited by BurakUeda on Mar 24, 2018, 4:57:58 AM
Great feedback. Beast limit I captured like 400 rohas for no reason.
Git R Dun!
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Aim_Deep wrote:
Great feedback. Beast limit I captured like 400 rohas for no reason.


Same here! The funny part about this is that the beast limit is most likely because of the menagerie. Your game is gutted because GGG wanted to make something that you check MAYBE once during your whole game time. I personally got to 89 without checking the beasts up even once and I used beast crafting a lot, unfortunately.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
The thing i dislike the most is trying to find the beast to capture in a big pack of monsters without accidentaly killing it. Expecially as a summoner this is hard. And finding it is one thing then keeping it on the cursor in the big pack of floating life bars to know when to throw the net is quite another.

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kompaniet wrote:
The thing i dislike the most is trying to find the beast to capture in a big pack of monsters without accidentaly killing it.

This is really awful when beast that you want to capture 'hide' in pack of their minions or another monsters that can't be captured =\
E = mc^(OMG)/wtf
Unfortunately I agree with the points made by the thread author. If I'm enjoying the new league, its due to the fresh economy and nothing else.

The only recepies I've done so far are the ones needed for challenges. The league content doesn't feel very engaging.

The point that gets me the most though, is how repetitive Eihnar (or something?) is. You'd think they'd give him more voice acting, considering you'll encounter a lot of rares when mapping...
“We are the race of flesh, We are the race of lovers.”
Id like to add another smaller complaint:

Why do redundant beastcrafts like "cold res on gloves that require dex" & "cold res on gloves that require int" & "cold res on gloves that require int" and so on even exist?

Its redundant filling stuff.
We´ve had those mods via essences already, but that besides the point.
Just make "cold res on an item" - done. One recipe is good enough for that, you dont need like 20 recipes telling you, you can now craft cold res items.
Thats annoying, especially because its triggering a needless popup marathon once you unlocked the recipe.

Keep it simple and get rid of the redundant stuff.
It sure does increase the list of possible crafts and might make the list look more impressive at first glance. The moment you are really looking at the recipes, the first impression is gone and its more like "Hey thats all the same...". And from that moment onwards browsing through the list feels just bad.
Because you have to go through all those redundant crafts you dont care about anyways.

Also:
Please allow collapsing crafting topics, so I can get rid of things I dont care about and find the recipes I care about much faster.
As a completely new player, this hunting beasts thing is very very clunky and not rewarding AT ALL. Too many mobs in one area to target the one you are after and the items you make at the altar are completely and totally useless. I went from 1-70 in 2 weeks and only obtained 1 item that was of any use. I used the blood altar many times trying to make stuff to make my levelling journey easier to no avail. Trying to get uniques from the blood altar was nigh impossible until I was at a minimum of 10 levels higher than the beasts I had captured to extract said unique. I failed many times trying to craft uniques because that arena for the blood altar is TINY and everything you are fighting covers the entire arena with AoE and even more mobs. The area was often so full I couldn't even see my character. Only way I could get uniques was to equip 5 life flasks and spam them like crazy because the insane amount of damage was overwhelming. When I did get a unique, it was useless to me because it provided useless stats for some other character class or was too low of a level. Another annoyance is when you craft something of higher item level than what you are using but it's awful. For example: I was level 49. The 3 creatures I had to fight were level 46 to make a 1hd sword. The sword I got was item level 46 but the required level to equip was 32 and worse than the 1hd sword I got as a drop that was item level 40. How is that even possible?!

Also, when you use the blood altar and the mobs you captured kill you, they are gone forever and you have to recapture them. When you go to the bestiary to find out where you can get these creatures again, it doesn't say. If you've encountered creatures in the wild, the bestiary should tell you where you got them from. Why doesn't Einhar keep this record for you? Like someone said before, when you enter a new map why doesn't Einhar pop out and tell you that he has heard that "there is a dangerous beast in this area. Be on the lookout". Or say "there is a dangerous beast you have/have not come across that inhabits this area" if it has that red alien head or is unique.

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