Data about how Beastcrafting is being used

Beasts need to be more common; I suggest, ALL Rares be Beasts, and that they ALL have Beastiary Mods.. Make the League a more flavorful "Beast League," as well as address concerns of it feeling like Vanilla. :/
EA IGN: Man_Screams_At_Skeleton
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Elemenz wrote:
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What would the bankers have to say about this creation of real money out of thin air by randomnly punching a keyboard...


you just described what bankers actually do - create money out of thin air! fiat currencies are backed by absolutely nothing and new money is mostly created by entering it into the balance sheet.
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Gain Prophecies: 200,668 (that's up to a million Prophecies!)


yet, we've seen about 5 people who got the queen's sacrifice.
Problem somewhere?
Super cool idea for a league but in practice it feels like we've been playing Standard, such little interaction with the league "mechanic" in each map, bosses are near impossible to actually come across and nothing about the beastcrafting is good or fun, even if we can choose the base item. Wow, we've not got a potentially dangerous fight that ends up being worse than an alchemy orb or essence.

Maybe in 3-4 leagues after it's been added to core it'll be fun and worth while, similar to how Prophecy is now days.
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JCOH35 wrote:
Id like to see the stats on the % of the player base currently playing on standard atm compared to the last 4 or 5 leagues.



or playing this league but ignoring the beastcrafting component.....
No matter how you try to dress it up, a shit league is still shit.
If anything, these stats just show how badly designed this league is.

Only 1400 people have made a portal to Farrul. How can you honestly say you're pleased with anything in this league? This is the worst league since Talisman, and it hasn't gotten much better since it came out.
Here it is, the inevitable "Bestiary league is our best league ever!" post in order to keep people playing. I'm amazed it took you this long to start intentionally misinterpreting the data. Now you can point at this when you force it into the base game at the end of the league - after all, it's the most successful league you've ever ran with the greatest player retention and engagement you've ever had, so it would be a shame not to put it into the base game!

Yes I'm mad, but I'd rather be mad than deluded.
I skipped this league when I saw how anti-PoE it's mechanics is. If Bestiary will be added to the main game, I for one will not return to Path of Exile.

Here's why:
- The UI pop-ups whenever you capture a beast is abysmal and distracting. Same goes for the V button that's stuck on the screen.
- I don't want to see nets dropping all over the place.
- During Abyss all I did was chase Elder around, killing him 20 times in an attempt to get all shaper orbs. Never got the last one. I completed 157/157 maps, killed all bosses, but couldn't 'finish' the game. PoE was already a completionist's nightmare last league. Bestiary made it way way worse.
- Last league I corrupted +1 additional arrow on a unique, perfect rolled 6L bow. My biggest achievement in PoE. The bestiary recipe to guarantee a specific corruption to an item made my biggest achievement meaningless. Incredibly demoralizing.

Bestiary league isn't just not fun but can be ignored. It's in the way. People engage with it's mechanics and get upset when they die while waiting for a net to take effect since they can't DPS during that time, or they get upset when the nets don't work. I watched streamers saying 'this league is alright' then when they die while waiting for a net to work lose it in a string of curses.

I really appreciate GGG's attempt to try something new, but this league didn't work. It's a dud.
Two weeks on this league and all I see is the follows:

- I don't know if it is for the nets dropping, we have a serious problem of alchemies.
- I barely see Enchroaching Darkness drops.
- I HATE to stop with my teammates to catch a f****** rare for the challenge or the posibility of crafting an useless item in managerie, we can't do it ten times in a row. We have to beastcraft, go catch 'em all again, go to managerie, go back to catch 'em all again, etc, etc, etc. If this thing is completely random, we need to craft the same stuff several times, without interrupting the hunt or the sacrifice.
- I HATE to slow down the farming for checking beast mods or hunt 100 for the challenge, it's annoying.
- The spawn rate of beast to hunt are low.
- Yesterday dropped my first Necromantic Net.
- In some point, I start ignoring all of this and focus on testing Ascendancies, no more.
Last edited by Gackuto#6431 on Mar 16, 2018, 11:29:06 AM

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