The Bestiary League introduced the concept of Beastcrafting, where you can fight your captured beasts to craft items. Since release almost two weeks ago, engagement with the Beastcrafting system has been strong, with over 6.7 million items crafted so far. Today's news post goes into more detail about what the community have been crafting and which recipes are the most popular.
The data in this post is up-to-date as of around 2pm Thursday, NZ time. Overall Usage: Here's a general idea of what people are focusing on with Beastcrafting (along with some notes):
Breakdown of Misc "Create an Item" choices from above:
Create a Unique Item: A total of 2,878,331 unique items have been made using the recipes that involve Legendary Beasts (and 311,442 have been made from the "Convert this Unique Item Into Another Random Unique Item" recipe). Here's a breakdown of the top 10 most popular uniques to make:
Top Ten Rare (with Mod) Recipes:
And of course, the least-popular rare recipe:
This recipe has been changed in 3.2.1 to let you use a base item that you provide in the window. It'll even scour it for you too. Opening a Portal to Spirit Beast Fight: 41,361 portals have been opened to the Spirit Realm, with the following breakdown:
If you can capture the Spirit Beast in these fights, you can craft its Aspect onto an item. So far this has been done 3,180 times:
New Recipes in 3.2.1: In addition to changing how the "Rare with mod" recipe works (so that you can control the base type of the item), we have added some more recipes in today's patch. One set of recipes allows you to craft end-game six-link armour types with high item levels. While an expensive recipe to do, it lets people craft for high trade value or make an item that can then be further refined into the final armour they need for their build. It's also a great part of our "what if six-links were more plentiful?" experiment. The other set of recipes provides cheap access to random but corrupted Talismans of various tiers. We're very excited to see what you get. We're very pleased with the high engagement with Beastcrafting. It was a risky system because of the difficulty pricing stuff, so was sure to disrupt the economy. So far, people are using it pretty heavily and we expect this to continue throughout the league as we add more recipes over time. |
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Being able to trade beasts is fantastic. Very excited :)
Edit: A suggestion for using the Bestiary Orb. I noticed you are only able to use the orb on a creature by clicking them inside the cage - however with a common creature type like arachnids, I have well over 50 in a single cage, moving sporadically. Could there be a change where we can left click the orb in our bestiary listings to be sure we get the right one the first time? Last edited by Priz on Mar 15, 2018, 9:00:15 PM
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Interesting
Saved
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Nice I will start with this league today! I would liek to craft aspect of the cat in ring :P
The Holy Bible
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Hmmm.... now that things seem to be getting patched/fixed, maybe I should devote some time to Bestiary.
I popped in on the first day or two, and have been on Standard since. Time to give it another go I suppose! Cool information, thank you for sharing, Natalia! |
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Isn't it super ridiculous that we're 2 weeks into the league and a fair amount of players haven't even opened a portal to a beast?
40k, while we had more than that on day one, like a lot more. | |
Farrul's Den: 1,415
Seriously? And people are expected to find this shit on their own for the challenge? Insane. |
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only 43000 portals on the entire league? that's very sad
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Gotta step up my crafting game.
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Buff the portal to the beasts.
This is worse than Harbinger for accessing the unique encounter of the league. |