Where is the Labyrinth poll?
" Even if I were to grant you all that (though you assume way too much), you do realize that 25k people is the same order of magnitude as the entire average Steam concurrent userbase, right? It might still be a minority, but it's hardly an insignificant fraction of players. |
|
and yet this thread has 21 replies with around 50% actually laughing their .. of. the second half made by the exact same small group we all knew they will turn up
such issue. such wow. edit: there are TWO similar threads so i confused them. oh well. point still stands Last edited by sidtherat#1310 on Mar 6, 2018, 1:38:26 PM
|
|
" I took their statements both literally and seriously, and I'm unclear why you think otherwise? Anyway, to your point: I think it is perfectly reasonable for people to want the labyrinth removed as the gateway for ascendency classes. I certainly don't agree with them, but whatever, we can both have our opinions, and tell GGG why we think they are good. If GGG ultimately do make a change, and I don't like it, such is life. :) Side note: I'd be down with replacing the lab with a similarly challenging mechanism to gate access to ascendency classes, but my general impression is that wouldn't be considered a suitable compromise is most cases - because the difficulty (eg: traps, boss fight, etc) is described as the problem. " I don't charge anyone to "do [the lab] for them", in part because I play exclusively SSF where it is literally impossible for me to do so. I believe that a non-trivial challenge, which the lab currently provides, is valuable in unlocking the ascendency classes. It provides an effective way to provide a risk, which makes the reward valuable; without that, ascendancies are much less a matter of planning and working for. " Given your assumption in the first statement, these would be logical conclusions, I guess ... though I feel like you have made a big leap in saying that getting a carry is "legally cheating", or that trading lab enchants in trade-enabled play is rewarding "cheaters and enablers". Are you certain you can't better formulate a statement of why you think the lab is unhealthy for the game that doesn't rely on broadly unpleasant descriptions of people who disagree with you? " Again, I'm just going to point out that as a nothing-but-SSF player, I complete the uber-lab every league. I know that poor luck can be frustrating, and I'd certainly be happy to see a D3-style "bad luck protection" mechanism that made the missing trial more and more likely to show up every time you got a completed trial, though. Your feedback is going to be much more effective at getting GGG to change if you structure it constructively, though, rather than as a statement that they (like I) will look at, and instantly dismiss from credibility because it is literally and obviously false. Last edited by SlippyCheeze#7036 on Mar 6, 2018, 2:10:32 PM
|
|
" There's a few flaws in your analysis. First studies of 1 out of 25 complaints being voiced were for purchased goods. It seems pretty clear that a free item would have a much lower percentage. If your analysis was correct then you could reasonably argue that there has never been more than 25,000 people that ever disliked the same item in PoE since there has not been any other disliked item that has seemed to approach the outpouring of dislike against labyrinth. Take the recent Bestiary capture thing as an example rather than your myopic tunnel vision view. People aren't going to complain typically when they stop playing the game because most would see no purpose. Whereas the 1 in 25 statistics have people that are thinking they should get a refund on their purchase. A better way of looking at the forum is as a sample of the total population whereas you are trying to argue that it IS the total population of the whole PoE base. edit: J33bus's implied assertion that there's a fluid boundary from the general population to making a post on the forum has been refuted anyway. For months I posted analysis of how many posts in the forum had been made by people being added to the list. Out of all the people I added, IIRC, there was only one person that it was their first post to forum. I can safely estimate that would be less than 2% of the names on the list. This totally blows J33bus's theory out of the water. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired! Last edited by Turtledove#4014 on Mar 6, 2018, 5:01:25 PM
|
|
" Sidtherat why do keep insisting on making false statements in these threads? In the second page I listed 2 new names added to the list plus I just decided to add a third one for this. " So, three new names added to the list from just this one short thread. Your original argument was that only 7 people ever complain about labyrinth. Now to be fair other of your ilk were saying similar things. So, Zaludoz made the list proving this wrong. Yet you seem to be the only one that still keeps repeating the same false assertion from that original bunch? Why is that? Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
|
|
I think some people just enjoy being toxic.
It's better to pity them than to be angry at them. Wash your hands, Exile!
|
|
" no, they're on a personal mission but just hit the wrong forum. age and treachery will triumph over youth and skill!
| |
" Yes the trials are annoying (thank the rng gods that they are only done once in standard forever) but with Lightning Warp most of the dangers are trivialized (skipped over easily, much better than leap slam). So while annoying to do every challenge league they are not too difficult. What is annoying is that the 3rd (merciless) and 4th (uber) lab runs have the highly annoying spike traps and stun/poison darts in the Izaro boss arena. The battle itself is ok difficulty but then the arena is effectively reduced to less than half usable area due to the f'ckin ground spikes. GGG, just get rid on them so Izaro kiting is fun. "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
|
The lab is very easy. Come on now.
Normal lab? My cat did it. Cruel lab? My dog did it. Merc lab? My wife did it (she plays PoE sometimes but not enough to be very good, sadly). Uber lab? I had to do it. Seriously though, why would they have a poll NOW about the lab? If they were going to, it would have been when it was new, surely anyone can see that? Whether they like this content or not it is common sense. Censored.
|
|
" Try SSF ;) The first three are not hard, I do them every season, but the 4th? I can´t even unlock it, as I am always missing one trial! They should give us the first two Ascendancy points after we killed Kitava and the last six by doing normal, cruel and merc. Uber should be an optional lab, maybe with improved loot or enchants. But to lock the Ascendancy behind a RNG gamble, is terribly and why we must get rid of it. |
|