Poll: Should we add Nets that work on Dead Beasts?

Poll: Should we add Nets that work on Dead Beasts?

Yes, but more common
943025.72%
Yes, but more rare
961326.21%
No
1762848.07%
Poll closed
I playing with totem build and this is annoying when totems kills everything in his path to fast, i can't catch beasts. But i vote NO. If nets will catch dead beasts this league will lost all interesting. Bu still SOMETHING SHOULD BE CHANGE.
There should have been two no options, No and leave it as it, No and find a different fix.

This can be solved in a way that fixes most of the "yes" peoples problems without adding a net that essentially breaks the league.
Definitely voted for "No". Being able to capture a beast by killing it while it's under the net is satisfying, no need to make the hunt easier.
No. However good Einhar is with necromancy, I feel like adding nets for capturing dead beasts is a lazy solution to somewhat minor problem. It's not hard to capture yellow or red monsters, due to how much health they have compared to normal counterparts. The system still has a room for improvements, definitely, but that in my opinion is not one of them.
well, I got an idea that you can add a new state which is called “knockdown” for beasts. When you hit a beast to 0 hp it will get into that state for several seconds (you can adjust it with feedback) for you to capture. Beasts under this state can’t move or attack, so we can capture knockdown beasts during these seconds, if we don’t want to capture it, we can just go away cuz the loot of the beast has dropped at the time its hp down to zero. If we are failed in this capture, it will restore some hp and be stronger, and once it is knockdown again we can just capture it again. This capture can be try many times until success.
no.. it would make the league mechanics meaningless.. you are not hunting anymore, just collecting drops. this would kill the league . and thats me saying this while playing RF so capturing is very hard for me atm.
have finally gotten used to the lab... I dont hate it anymore.:)
Last edited by Xirgu#3997 on Mar 5, 2018, 4:05:25 AM
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Mr_Neocronic wrote:
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Bhaykar wrote:
NO.

Using 3 totems I have been failing with capturing rare beasts to start with, but not because it was impossible, it just took a few attempts and some experimenting, just like with any new mechanic introduced in game.
Perhaps instead of wasting time complaining that something is broken people should spend some time learning and putting some work into mastering it. Timing and understanding how you deal damage is the key here, don't we all love this game because it challenges us all the time?

Dear devs, we love your sadistic ways that make you and POE different. So far we have been learning how to deal with whatever murderous things you throw at us and we keep coming back for more because you challenge us and we accept each challenge with enthusiasm and a healthy dose of caution. (Dominus was giving me nightmares when you first brought him in...)

I am absolutely sure that the majority of your player base is happy to learn and take a good old-school beating because we WANT to be challenged and not spoon-fed which is so often the case now.

We chose to support you because the content you are introducing invites us to THINK FOR OURSELVES.

Please do not lose the faith in your bunch of exiles, keep coming up with new ways of killing us and making us learn. If the majority is happy with how the mechanics work then they obviously work. They just require some sort of brain activity and not mindless buttons mashing. Not everyone wants to just faceroll and get lootz. We want to work for rewards.

Thank you for another challenging league, we humbly accept our fails and just get better at understanding what get us murdered this time.

Keep your games special.


I use 5 totems and i can't stop dps in seconds. Totems just kill target and failed any capture. Some build like cast on stun or cast on death even can't have chance to throw net in mob, just because this build works only in passive mode. If you choose NO, you say: I have good build, if you not play like me - you noob, dismiss pls.



You do realise though that you can choose how many totems you summon, yes? Or even kite the mob away to control the damage when it gets to low life? You can stop AND slow your DPS down, just not the lazy, me smash, way. You are trying to suggest that you can't adapt your playstyle, maybe try standard league then, you will fail less :)
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Damoochie wrote:


I was full minion build last league and could not participate AT ALL in 80% of the Vorici missions. Since Bestiary is pretty much one big Vorici low-life mission, I can imagine the frustration and desire for change of capturing mechanics they would be feeling.


+1
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Erantis wrote:
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Damoochie wrote:


I was full minion build last league and could not participate AT ALL in 80% of the Vorici missions. Since Bestiary is pretty much one big Vorici low-life mission, I can imagine the frustration and desire for change of capturing mechanics they would be feeling.


+1


You do realise that you can literally throw the net and have the kill and you get the capture?Why you + this when this isnt anything like vorici?IF vorici is dead you fail.If you throw net and kill after in 3 secs you win.How is that the same?
Bye bye desync!
It seems weird to try to catch a dead beast and then to try to fight it in the Arena...

If it is possible, then it should also be possible to fight the same beasts again and again in the Arena: indeed, even dead, they can be reanimated to be summoned thanks to the Blood Altar.


However, I understand how it can be easier to catch beasts with this solution: it may be difficult to target the right beast when we're overwhelmed.

--> maybe the net should have an Area of Effect.


Thank you to ask to the players what they want!
As far as I'm concerned, I would like to have... more good uniques! :)

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