Poll: Should we add Nets that work on Dead Beasts?
Poll: Should we add Nets that work on Dead Beasts?
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" Unfortunately in Bestiary league "playing smartly and differently" is another way of saying "don't play certain builds if you want to be a more effective beast hunter". That is not an inclusive way to design a league and I suspect is the reason GGG are actually putting this out to the community for a vote with the specific mention of hoping to allay minion and totem player troubles. --------------- THE MOOCH --------------
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Maybe just present them scoop and broom if they want road kill cleaning experience ;)
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Keep current capture mechanics how they are. Dead net added as items that are harder to find. And net auto target rare mob if in pack..
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capturing a dead beast sounds dumb to me, so no for me....
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Absolutely not, this defeats the purpose and is crazy that it is being considered.
Making all kinds of gains. |
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The vast majority of comments here, is against the dead beast thing.
Yet, 50% want the whole idea of the league to be removed and voted for dead beasts. No offence GGG, but there is something fishy going on here. How is it possible that so many love the league and yet, we lose the vote? I smell some hacking garbage forced by Streamers and Elitists here. |
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Do as you please, just don't migrate beastiary mechanics to the core game at the end of the league please
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I don't want to see nets that can capture dead beasts. That said what I seem to see is that I either A: run out of net just before I kill a beast (meaning I have it netted but I don't quite kill it fast enough) thus the net breaks. Or B: I net in a group of monsters and end up capturing the wrong beast, then it SEEMS (not sure if this is true or not) like I can't throw another net on some sort of timer, ending up killing the beast I want before I can throw again.
Recommendations: 1. Reduce or eliminate any timer between net casts. Make it scale off spell casting/attack speed. 2. Allow us to "extend" a net capture timeframe by recasting on a netted beast. 3. Reduce the impact of multiple mobs by allowing a net to affect an area and grabbing the highest level/rarity in the area (small area). Those are the best ideas I've had, I think they would all help but I understand they may not be all balanced/viable. |
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NO, would change the idea of the league too much. You don't need to cater to every complain.
Keep calm, play PoE, drink Tea & listen to Prog!
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More grindy than usual, it has no meaning whatsoever to catch them then to kill them to create items i mean come on wth. And lastly, the recipes were okay but the very concept that you introduced is so lackluster I'd rather follow the trails of abyssal than to press 'V' a thousand times and do the recipes. Make rewards interesting and don't just make it a part of our clicking routine lol. I voted more rare because the added grind is just not worth it.
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