Poll: Should we add Nets that work on Dead Beasts?
Poll: Should we add Nets that work on Dead Beasts?
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" Zombie teleports to you and one shots a mob before net animation is over, what button did i press exactly? If you don't know jackshit about the game or only play very bad builds you really should keep your bad examples to yourself. Again, idiocy at its best, no surprise you would vote No. Last edited by MorBirDinazor#5785 on Mar 5, 2018, 4:34:11 PM
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I think that people will find a way to complain about anything that isn't designed for mach 1 gameplay.
Using a net on an already killed beast seems... like we're going to completely change design or mechanics to cater to the complainers. In my opinion, the nets and capturing while alive should stay. Maybe something to consider is changing the health levels or something to allow a slightly larger window of opportunity? I know not all builds work the same as far as being able to control whether you one-shot a beast accidentally or not. Making a change to the process that allows a window a little more forgiving might be a solution? It feels like my biggest issue seems to be that if I want to capture a beast, unless it's a red skull, high health beast then it's dead too quickly to capture it. The animation of the net throw combined with the very small health pool make it near impossible with some builds to accomplish the task. Last edited by Boltz_4_Life#1003 on Mar 5, 2018, 4:37:00 PM
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" "Zombie teleports to you and one shots a mob before net animation is over, what button did i press exactly? If you don't know jackshit about the game or only play very bad builds you really should keep your bad examples to yourself. Again, idiocy at its best, no surprise you would vote No." Insult my intelligence more, let's hear it. Still looking for an actual argument. If the net is in the air, the monster's health will no longer go down. The grace period is live. But again, if you don't want the challenge of playing a summoner in this league, why are you playing a summoner in this league? This isn't hard to figure out at all. Shit you said it yourself, minions are uncontrollable damage. So what about that made it sound like a good idea in your head when going into a league where you needed to keep some things alive? Maybe look at your own logic first before railing mine. Last edited by reaper242324#7680 on Mar 5, 2018, 4:37:29 PM
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" I'll just leave this here again. |
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' "idiocy" is not realizing thats not how summoners work.Absolutely serious. It's not my fault you didn't take the mechanics of the league into consideration when you sat down and said "I'm gonna summon a bunch of shit I can't control and hope they don't kill that rare thing I need". On that note, you could always just go net the thing before your minions swarm it. spotted the guy that doesnt know what he's talking about /never played a summoner. The minions rape the screen man, get a grip. If the league mechanic doesnt work, with a STAPLE, common build then that league mechanic is broken, and your opinion saying other wise is absolutely absurd.' Spotted the guy with a hard on for witch. The league isn't broken just because one fucking build can't play it lol. Please correct me if I'm wrong, but this wouldn't be the first time a build suddenly became not viable, no? Last edited by reaper242324#7680 on Mar 5, 2018, 4:40:46 PM
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This poll is BROKEN
Because according to how it seems "Yes" have the mayority of the people as of now, however as you guys add two "Yes" options, they kinda split between them even when players want the nets to exist. The poll should be broken in two 1) Did you want than exist certain Nets than let you capture dead beast? 2) If yes, do you want them to be more common or more rare? I'm a necromancer, i have A TON of minions to combat enemys and rely heavy on them to capture enemys, if this net are not added to the game ENTIRE BUILDS WONT BE ABLE TO USE THE CAPTURE MECHANIC. NOT JUST THE NECROMANCER BUILDS, BUT ANY BUILD OF UNMANNED INSTAKILL GROUPS OF ENEMYS, for instance, anything than use Damage Chaos auras or similar. Thanks for your attention |
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" They should patch it and make it so you can only capture with [melee] tagged skills. It is fine in your logic, just gotta think and not play non-melee builds. I don't have to insult you, you don't need any help at showing how far (not much) you can go with "thinking". I said idiocy due to the fact that people CAN use old nets and roleplay all the want while other ppl get a fix but no. It HAS TO BE your way or the highway because you think you matter more which is to me idiotic. You directed the word at me so you started the insults my friend, i just replied which i admit was a mistake considering you lack a lot for this to be a meaningful exchange. My bad. Last edited by MorBirDinazor#5785 on Mar 5, 2018, 4:45:27 PM
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" ONE build? You really really dont know what you're saying lol. Why post? |
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Can I change my vote from "NO", to :
I love the idea of the beast crafting, catching beasts, all of it. But maybe the *entire* net idea needs a complete rethink. It may not be possible to have the mechanic flow with endgame flow. Just don't throw the baby out with the bathwater, I love the new NPC and fighting beasts for uniques too much. |
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I vote no. New, bold things shouldn’t be changed in 3 days time. Your patches are already improving the experience greatly, but capturing dead beasts changes the fundamentals of the league.
Leagues are temporary, and should feel different to be interesting. Trust your vision, and if it doesn’t work out you have a new league soon anyways, or can patch later. I personally find getting the sweet spot for catching a rare mob fun, and less mindless than clearing map after map. But hey if mapping is you’re thing you can still do it too |
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