Poll: Should we add Nets that work on Dead Beasts?
Poll: Should we add Nets that work on Dead Beasts?
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Honestly the current netting system is fine for most builds and there are already too many nets to deal with.
If you want to improve the netting system for Summoners or Culling Strike builds, I'd recommend introducing a new jewel or gear beastcraft to allow special netting properties. Something like "Your minions will consume one of your equipped nets in an attempt to capture a rare beast when it drops to 10% life" or "Your culling effects will instead consume an equipped net in an attempt to capture a rare beast". A system like that both covers the rare beast targeting system along with an opportunity cost and gear-dependence in order to make up for the improved ease of capture while not hurting the experience of players who use nets normally. (since they would need to spec into cull as well as using the new gear to gain the benefits when something else might be more their playstyle) |
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" Question, there are builds that have a very hard time catching mobs due to their uncontrollable nature. With this change, nothing would change for you as you can ignore dead mobs and only capture alive ones while they can finally not get punished for playing a variety. How is this a bad change then? I mean, you are saying NO to a change that is optional to use while also saying optional stuff is fine and people can still do x if they want so it is a bit confusing. |
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" Agree....I think this isnt the first change that people have had difficulty with ...didnt we do something with RF before? Didnt something happen with ES? Everyone survived. This is a league and leagues can and should try new things.... The only idiocy with this whole thing is the use of the word idiocy when players dont agree with what the author of a post says. |
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Eindeutig: JA!
Die meisten Monster sind tot bevor ich sie überhaupt sehen kann. Und selbst wenn sie lange genug am Leben bleiben, ist es als Nekromant nahezu unmöglich, in dem Gewusel (mit den eigenen Kreaturen) das richtige Biest zu erwischen, bevor es dann doch schon tot ist... :-( |
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"You "don't have to insult me" yet you do it anyways. There's something that doesn't add up there. I'm struggling to find the part where I said or even hinted that I matter more than you. It doesn't HAVE TO BE my way, there are some changes that could be made, but adding nets that capture dead things, which you're then supposed to go and kill (but wait....they're dead already, shit) makes literally zero sense. When you are ready to form an actual argument, I will be here. |
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" So it would seem that all the summoners that play must have very low level Vorici because that type of character cant keep a target on low life for a period? |
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People crying about ENTIRE builds not being able to do this league.
First of all that's an exaggeration - sure you might not be able to catch all the beasts especially the yellow ones but the red ones are tanky enough to throw a net before your minions kill them. Not all builds can do shaper, not all builds can run lab - the point of the game is diversity. If you want to capture beasts play a different build. Secondly, isn't the irony lost on them? We had this league called breach where apparently everyone was happy even though through a similar premise many builds were excluded from doing league content efficiently. I didn't see the outcry then. Maybe it's a good thing that your perceived good builds that melt through all other content cannot just melt through this league. Why must these good builds be good at every thing? If a kb wander just does everything better than other builds then what is my incentive to not play a kb wander. Last edited by Divyank#2221 on Mar 5, 2018, 5:02:56 PM
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I vote NO. I'm not a hardcore player, I don't spend a ton of time in leagues unless I'm really enjoying the mechanics. BUT what I have loved about the Leagues in PoE has been that every league is so different and unique. some leagues and expansion mechanics have altered the gameplay style needed to complete certain challenges, some leagues have given HUGE rewards for fast easy shredding kills and clearing mobs super fast. while other mechanics have opted for much bigger rewards for slow methodical "keep enemy at low life" or "kill a guy but not the other guy". if any build cant handle a certain mechanic that only occurs every once in a while (master missions, map mods) people fast kill and skip or reroll the mods and try something else. if a build can never speed clear maps or complete the challenge of end game or the content you enjoy to play you simply reroll a new build or class and try again. so if a build is too single target oriented to clear packs or too aoe and random to capture a beast for this league the logical idea is to reroll or have a alt gem setup to not overkill a mechanic. your build isn't wrong. the league is built to be played differently. That's the fun of PoE leagues. Diablo 3 seasons don't change anymore its just rinse and repeat and why D3 has lost so much fan support. don't kill a league over a design mechanic.
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I voted 'No', I play summoners for the most part, seems ok to me... what's the point of capturing things when they're dead, they may as well call it the "Pelt League" if that's the case.
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Yes, but more common
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