Poll: Should we add Nets that work on Dead Beasts?

Poll: Should we add Nets that work on Dead Beasts?

Yes, but more common
943025.72%
Yes, but more rare
961326.21%
No
1762848.07%
Poll closed
I vote yes but more common for one reason alone, i play marauder and my totems tend to kill mobs before i can even cast a net let alone having to try and hit the V key, which by the way is in a really bad place on the keyboard, so for that reason yes all the way give us a chance at least without having to lose a valuable skill. And if you want further reasons what about cyclone? having to stop a spin to hit a net and all that regen on hit loss will get you killed more often than catching a mob. But whatever way it goes will keep playing and hope reason wins out.
You should not even be asking the playerbase. Half the people voting aren't even playing a summoner or a build that would be most affected by this. They are just voting no out of ignorance of other players experiences. You should have been able to test all these experiences yourself before it ever went live and decided that the experience was simply not great for enough builds that you'd change it.

As a summoner you have little to no control over when your minions attack a target you want to capture and the damage output isn't always the same (it depends on how many of your minions decide to hit that target). This makes it very hard to gauge when to throw the net. It creates many frustrating scenarios where you miss the capture.

Sometimes (very often) it dies before the immunity proc even goes off, even if you attempt to throw a net. If you're trying to capture a new species this is especially annoying as it starts a chain of failures. You miss the first one, even if you attempted to throw. Now there's a short cooldown where you can't throw at all. That period involves you watching your minions masacre most or all of the rest of the mobs you wanted to capture, possibly followed by some more attempts to throw and fail as they die before the net immunity goes off.

Against Legendaries, the three second window is hard to gauge as your damage is inconsistent and you have no way to burst them down after you throw the net to counter any regen that occurs. This means you have to stare at their hp and throw the net when they are very close to death. Even when they are very close to death this can lead to random failure because all the sudden the inconsistent damage output ramps up as a minion uses a cooldown or more start hitting the target. Or there's sudden health regen or perhaps lower damage output and its health starts going up instead of down just as you threw the net and you miss the tiny window. You also have a pointless 5 second or so hidden cd where you can not re-net a target, which does nothing but screw over builds that can't control their damage output as they can not stop DPS immediately to wait to try to net again.

Even if you choose not to add nets that capture dead targets you should:

1) Decrease the time it takes for the net immunity to apply from whatever it is to instantly when you hit the button. Make this more responsive and you solve a lot of issues summoners run into on regular mob and rare mob captures.

2) remove the obnoxious hidden cd where you can't re-net a target you just net. This will make capturing legendaries a lot less annoying when you don't control your targets or damage as well.

3) realize how stupid vorici missions have been all this time for similar reasons and do something about that too

edit: I also support the idea suggested by many that instead of a 3 second period, nets mark a target and always capture at the end. That would also solve the issues summoners lack of control causes for legendary captures.
Last edited by BorgsFury#6892 on Mar 5, 2018, 3:49:33 PM
Just skip this "new content" and go on.
The most stupid league in last 2-3 years. People who vote for "No" don't have enough damage yet I guess, they can't see real problem with this stupid capture system.
Come to maps first and vote only after that.
I'm joining the chorus of NO's.
This is Path of Exile not Path of Ez Mode.
This is a league.. if your build can't handle the mechanics its time to change the build. Not the game.

TL,DR,
No!
Yes, but more rare. As a summoner, it's crazy hard to make this system work just right with mobs of minions going out and blanket killing. It's like doing Vorici missions, but now it's all the time. Surgical kill builds probably don't care, but I'd love a setting for "throw the friggin net automatically if I'm in range and it's a rare or higher monster". Still...no matter what...it is a fun mechanic :)
I say no because if you listen to what the Beast guy has to say he talks about capturing the beasts for collecting and maybe food. It doesn't say anything in there about Necromancy or any spell work needing dead parts.

Its much more of a challenge trying to get them to low life and catch them but my character has 7 zombies, a flame totem, flame golem, fire traps and a skeleton horde so things die in a blink when it comes to me.

I would get board if I could just pick up the dead stuff.

- AconiteCupcake (AdamanDubh)
I vote no.

The whole challenge to this league is capturing "live" (well technically we kill them before being transferred to the menagerie) beasts. If we have to change up play styles to accomplish that so be it. That's the point. Much more challenging and rewarding to not only overcome a certain insane beast combo, but to do so in a small time frame adds more excitement and adrenaline to the whole mechanic.

There is a chance of failure which is good. If you want to engage in the mechanics then you have to play smarter and not just worry about rushing and clearing as fast as possible. Currently I'm playing Ice Shot which is clearing screens, and sometimes does kill the mobs I want to capture. It happens, sure its a bit frustrating but you learn from it and adapt. I'm glad there is a mechanic that changes up the meta slightly.

Take that away and its just Invasion league again, albeit with a bit of a twist.
I say no, It would ruin my Pokémon experience and It would not feel like a unique League at all, It would Just be another loot to grab from the ground.
"
SpreadEagleBeagle wrote:
Yes, but more rare. As a summoner, it's crazy hard to make this system work just right with mobs of minions going out and blanket killing. It's like doing Vorici missions, but now it's all the time. Surgical kill builds probably don't care, but I'd love a setting for "throw the friggin net automatically if I'm in range and it's a rare or higher monster". Still...no matter what...it is a fun mechanic :)


And that's basically an essence of the problem for - apparently - every summoner.

1. Implement the auto-targeting (already inc?)
2. Make the Bestiary mobs (rare anyway, yellow/red) immune to MINION damage / TOTEM damage UNTIL they have net on them (then they can get instagibbed by the - clearly op - summoners).


this is a goddamn simple solution that does not require ruining the league. Go ahead and spoon-feed the beasts to the summoners, if it's *TOO DIFFICULT* to play the game the way it's designed. Let them auto-target the beasts and make the beasts IMMUNE until they do. Whatever. Let them play Path of Diablo. Thanks to that me, and MANY other people, will be able to keep enjoying this league.

Or you can cave to the pressure, add the Roadkill Net and ruin it. But yeah hey, it's not like you'll be creating a dangerous precedent or something. Go ahead, it's your game, who's going to tell you what to do... oh wait.
Last edited by Fifth2301#5767 on Mar 5, 2018, 3:49:58 PM
No. Instead, just add a support gem that makes it so that socketed skills can't kill enemies. That way we can have a skill dedicated for capturing instead of wearing Southbound.
Last edited by Llamaslayer89#6477 on Mar 5, 2018, 3:49:33 PM

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