Poll: Should we add Nets that work on Dead Beasts?
Poll: Should we add Nets that work on Dead Beasts?
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No.
In my opinion that would ruin the spirit of the league. Having that danger of killing a beast before capturing it is exciting having to figure out "Ok I want this thing, I need to dial it back a bit before I kill it or throw the net SUPER early" I am a casual player having played a couple of different builds to around level 50 yes is it difficult to capture them? Sure but it's not impossible. I have played totems, summoner, and a blade vortex build with trickster (Harness the Void is super fun but when it procs there is no catching them) but that's part of the challenge. Anyway just my opinion and opinions are like butt holes, everyone's stinks. |
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too many net. [Removed by Support]
♪ ♫ . M u s i c I s T h e A n s w e r . ♫ ____________________________________________________________ RNG = Common taboo affect video game players who believe in "fortune" instead of Decimal fraction. Do you like the new League? No ty, I dont like "Survival" games! (STD best league ever) Last edited by Blank_GGG#0000 on Mar 5, 2018, 8:55:52 AM
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I think this poll needs to be rerun as a large portion here have said yes because of targeting difficulties which are being fixed separately.
Only thing keeping me interested in this league is the fact I have had to change my play-style and you know actually put some skill into how to approach things. After Abyss which was hold right click(actually I was RF so literally just stood there), league mechanic done. |
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"Truth. 100%. That's why I voted yes too. I don't care if they're more or less rare, but if the mechanics for capturing beasts doesn't change, we need nets for dead beasts. And this is why... "ARPGs are not ideal for such mechanics, and even if we can coax them into the game, they're cumbersome. PoE is probably the worst ARPG for these mechanics. As Galtrovan said, we've all seen issues where the net is desynced from the battle, and casting it on a beast does nothing, or throws it too late. It's not nearly accurate enough if you want us to capture a beast right at that last few percent of health. And later in game if we're running Culling from something? Forget it: completely broken. GGG, either give us these nets or let us throw the net on beasts FROM THE START and ditch that enrage crap. Level requirements for nets are fine, but mechanics for if/when we catch them is royally furbared. Also: GGG, why don't you let people change their votes? If that's a limit of the weak mechanics of the forum, then don't make such a poll to decide upon an important fix to the league mechanics. If you can allow this, then why not? Discussion here is meaningless if people can't change their votes. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒░░░░░░░░░░░░░ cipher_nemo ░░░░░░░░░░░░░▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ Last edited by cipher_nemo#6436 on Mar 5, 2018, 8:57:11 AM
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[Removed by Xavathos]
Carry on my waypoint son, there'll be peace when maps are done. Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. Last edited by Xavathos#5130 on Mar 5, 2018, 9:01:35 AM
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What is the point of capturing dead monsters with nets? They are dead and anyone could just pick them up and carry them home... I'd still like to see some change to the capturing mechanic to prevent situations where minions kill the mobs off-screen (been there, done that) or a class/build with Culling Strike kills them by accident.
This is what I'd do with the capturing: 1. Add AoE nets (low drop rate) that allow capturing more than 1 monster at a time. 2. Make the special mobs immune to damage until player has been at melee range for a few seconds. 3. Change the actual capturing mechanic so that you can throw the net when the monster is at full health and the net triggers when the monster is at 50% health (lower for unique monsters, maybe 35%). Then the player has to deal enough damage to the monster for the capture to succeed. The change would start at 50% and increase based on how much damage the player does while the monster is in the net. Also when the net triggers the monster becomes immune to culling so classes / builds using culling mechanics don't get an advantage. 4. There would be a 5% base chance of rare monter enraging and breaking the net. The chance would increase based on how many mods the rare monster has. For uniques the base enrage would be higher.. around 15% and it would go up slowly while the net is triggered. |
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" Nature of the beast, unfortunately. That pun was completely and utterly intended, by the way. There can be no reasoning with these people, because they don't know what the word means. If you handed them a way to be 100 with full best in slot gear in 10 seconds flat, most of them would take it in an instant. Be like, yeah! I'm a god! Only to complain on forums minutes later when they find out the game is as dull as a wet fish in the rain now that they have no further goals. It's the journey that counts, not the destination. This is a deep-seated cultural problem nowadays in western society. We all just want to be there already, before we even begin. I'm fully aware of it, yet I'm affected by it too. Look at the boxes for example. I could just wait 4 months to get everything they contain, but no, I'll buy into it and I'll keep going until I get everything I want, against better judgement. This time it happened to turn out alright, but I've had my share of burns in that regard, yet here I am doing it again? What I'm saying is that this whole speed clearing meta isn't something that comes from PoE or its community, it goes much deeper than that. We're just turning more and more shallow by the year. Screw it, I'm way too young to be a grumpy old grandpa. :P Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. |
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I vote NO.
Part of the fun is the challenge of having to capture the beast alive. Change your net-throwing key if you have to. Carry a weapon swap with skill gems specifically designed to net more beasts. Filling the menagerie should be an achievement that demonstrates skill at playing the game so let's not make this an Every-player-gets-a-trophy league. Plus, who wants a zoo full of dead animals. Also, if we can net the dead beasts, I guess we can just lump their corpses in a pile on the blood altar and not have to fight them again for the crafting outcome? If you net a dead beast, our trapper friend should TP into the map and smack you. Don't encourage the faceroll meta. I don't want this league to be dead in 5 weeks. Let the challenge stay challenging. And at the end of the league let us sacrifice beasts on the alter in order to gain their powers headhunter-style for a period of time, like an hour or for 4-5 maps. Don't reward the faceroll meta! |
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"Well, yours might "stink" a little more since it doesn't even look like you've played the league past twilight strand. The first challenge is just to capture any beast, and you don't have that completed. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒░░░░░░░░░░░░░ cipher_nemo ░░░░░░░░░░░░░▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ |
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1 net for all would be nice .. its so fucking annoying to have a shitton of nets in stash .. kinda mess .. thanks
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