Poll: Should we add Nets that work on Dead Beasts?

Poll: Should we add Nets that work on Dead Beasts?

Yes, but more common
943025.72%
Yes, but more rare
961326.21%
No
1762848.07%
Poll closed
Make it so we throw the net first then start beating on the creature to keep it from escaping the net. That would reduce the issue of accidentally killing things before capturing them. Add an "escape meter" that's half red on the left and green on the right - beating the creature will raise the meter towards green and the creatures escape attempts push the meter towards red. Make the capture happen when the meter gets all the way to the right (green side) or the creature gets tired (the capture window time - 3 seconds).
*sigh* all the "first to 100" rushers whinging that they have to use actual tactics to play the game....
"
roetetoet wrote:
Lol all the people saying no play a build that can easy capture.


Shame on them for being smart about what they play in a challenge league, right?
Holy pepperoni, Batman, save me from these people.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Actually system working for spell casters ... but people like me using Golem .... and Totem ... who don't know one rule (don't kill this beast just low her hp...) I lost lot's of beasts ... because stupid warchief totem or protector or golem killed monster to catch for summoner it's problem too because summon don't understand DON'T KILL...

Dead beasts if it's solution for people who don't want this idea is ... Dead beast - will be resurected but will be weaker than catched alive ...

Second problem are monsters with weak armor ... and using multistrike in skill setup... how do you want avoid 3 hits if for example in my build attack speed will be 15.0 ??? hmm? how don't kill beast ? Use brains people we need to have chance to catch dead beasts... it will be unfair for ultra fast builds.
Last edited by Wirowmaker#0828 on Mar 5, 2018, 8:37:38 AM
"
Wirowmaker wrote:
You are silly all... of course it working for spell casters ... but I people like me using Golem .... and Totem ... who don't know one rule (don't kill this beast just low her hp...) I lost lot's of beasts ... because stupid warchief totem or protector killed monster to catch ...

Dead beasts if it's solution for people who don't want catching dead beasts is ... Dead beast will be resurected but will be weaker than catched alive ...

Second problem are monsters with weak armor ... and using multistrike ... how do you want avoid 3 hits if for example in my build attack speed will be 15.0 ??? hmm? how don't kill beast ? Use brains people we need to have chance to catch dead beasts... it will be unfair for ultra fast builds.


The point is that ultra fast builds have ALWAYS had an advantage in challenge league, this was supposed to be the one league that would make people use their brains instead of just going HURRR DUUURRRRRR 51 BILLION DEEPS NOT ENOUGH DURRR

Now, since people are not capable of thinking about how to adapt their builds for the content, GGG needs to step in and streamline everything, putting fast builds on top ONCE AGAIN and keeping the meta as stale as it has been for the last 2-3 years. This was a chance to take a first step to fix things, instead we're doing the same shit again, and again, and again.
Would anybody like some... POUNDCAKE?
NO. What is the point then in this league? Just as always? KIll everything as fast as posible... nothing new...

You can't capture beasts with your build? well... then it's a build problem... it' s like if I complain about my build not being able to farm Ubberlab... maybe not all builds should be able to do everything eficiently. So you need to choose the type of build for different porpouses.

We need to be able to capture dead enemies period.

The nets as-is work pretty well for a characters first 40 levels, give or take, but after that... ascendancy, better gear...

Everything dies to fast. Or, the monsters move around too fast to target and they are dead before you can get a lock and throw a net, which again I guess, everything dies to fast.

Another problem is the nets don't throw. Press the button nothing happens. Or press the button and the enemy moves and nothing happens. Or press the button and the enemy dies before the net animation completes and now the net is on cool down. Or press the button and the target and 100 other enemies on the screen shift position causing a misfire, and the net is on cool down, not that it matters cause the whole screen is dead at this point.

With all of this one would think the "red-marked" rares would be easiest to catch, but no. Their summons get in the way. Throw the net too soon while their life bar is draining, they enrage, the net breaks, the net is on cool down, and they die before you can throw another net. Throw the net too late while their life bar is draining, they die before the net animation completes, causing a misfire, not that it matters as the target is dead.

I still cannot fathom how the current net mechanic made it into the game. Hoards of fast moving enemies that are instantly killed by player AOE skills... and we are supposed to be able to stop, mouse hover, and make a decision on whether or not to throw a net before everything falls over dead? I'm sorry, but that's just stupid.
As a disabled, 1-handed PoE player since early Beta; I've found this league to be the 1st I physically cannot play/enjoy in its current state of net mechanics. Pls let us do dead netting, so I can enjoy what otherwise looks to be a really awesome new system / league. Ty GGG
I see why some people hate the idea of catching dead ones, or making it easier (in terms of time/ aiming w/e). But saying anyone should change their playstyle and throw out of the window some builds simply because they are killing too fast is a bad approach. You are meant to be strong, to clear fast, there is no reason to hold yourself back because enemies die in seconds.

And as a first time summoner, i can say it's pretty annoying when your Big Game is too weak for you to catch. I can't imagine getting any beast with my molten striker.

In terms of menagerie itself, and fighting for the items in arena, awesome.
They didn't get rid of breachstone timers so that the slow builds could try for the bosses, why the hell should they add corpse nets so the fast builds can get their beasts?

Fuck it, next league just make it rain loot no matter what, 40/40 just for making a character. Half the players complain and whine and get whatever they want.
"Let those with infinite free time pave the road with their corpses." - reboticon
Last edited by crystalwitch#6044 on Mar 5, 2018, 8:45:23 AM

Report Forum Post

Report Account:

Report Type

Additional Info