Oni-Goroshi in Current League - are You gonna farm it or drop it?

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de99ial wrote:
Im gonna farm Her again. Will You?

Very likely to farm her again in upcoming league since she is guaranteed full content clear. :)
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kira1414 wrote:
"
de99ial wrote:
Im gonna farm Her again. Will You?

Very likely to farm her again in upcoming league since she is guaranteed full content clear. :)

Of course everyone should know I'll be farming one. It takes 27 divination cards to be able to trade for an Oni. I'm currently at 24 Oni swords farmed in total so I need 3 more before PoE 2 to reach my end goal of 27 swords to fully honor Charan's great sword design. Sad that all of them will be converted to 27 6L gems. What's the worst thing for PoE 2 is with the conversion I most likely will not be able to pick which skill gem I get to 6L. I'm sure GGG in their infinite "all things RNG" wisdom stupidity will just rng pick a skill gem to convert my Oni-Goroshi to so of course it'll be a crap skill (what else is new?).

But if GGG were to allow us to pick what skill we wanted to convert the 6L sword over to, that would be fantastic as I could keep and use my Standard league builds primary skills.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
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Arrowneous wrote:
*bzzzt paging Mr Arrowneous, OG junkie extraordinaire*


I could probably influence that. I don't quite know how the PoE 2 skill gem system works though. Is it just a case of picking a skill that 'represents' the item? I am so not sold on this new system, what little I know. I thought it was cool when it was partially explained to me by Chris, but at that point I was under the impression it was for a truly new game, not the existing one, since it was basically, 'this is how I'd like to do it if we could do a sequel'.

I think converting the entirety of PoE '1' to this new system is deeply problematic.

Anyway, regarding OG, explain to me what's expected to happen.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
Last edited by Foreverhappychan on Mar 8, 2020, 3:26:28 AM
I probably will farm OG untill PoE 2 release.
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Arrowneous wrote:
"
kira1414 wrote:
"
de99ial wrote:
Im gonna farm Her again. Will You?

Very likely to farm her again in upcoming league since she is guaranteed full content clear. :)

Of course everyone should know I'll be farming one. It takes 27 divination cards to be able to trade for an Oni. I'm currently at 24 Oni swords farmed in total so I need 3 more before PoE 2 to reach my end goal of 27 swords to fully honor Charan's great sword design. Sad that all of them will be converted to 27 6L gems. What's the worst thing for PoE 2 is with the conversion I most likely will not be able to pick which skill gem I get to 6L. I'm sure GGG in their infinite "all things RNG" wisdom stupidity will just rng pick a skill gem to convert my Oni-Goroshi to so of course it'll be a crap skill (what else is new?).

But if GGG were to allow us to pick what skill we wanted to convert the 6L sword over to, that would be fantastic as I could keep and use my Standard league builds primary skills.


I hope that what they do is give us something that allows us to make a 6 socket gem. I guess really a 5 socket to be equivalent. Maybe some stacks of Jeweler orbs or better a set of divination cards or a one-time special orb or something that makes 5 sockets in a skill gem?

On a tangential thought, I'm guessing that they convert fusing orbs into jeweler orbs?

I suspect it is going to take many more jeweler orbs to make a 5 socket than what it takes now?
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
I think we should focus on what is and stop guessing what will be.
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"
Arrowneous wrote:
*bzzzt paging Mr Arrowneous, OG junkie extraordinaire*


I could probably influence that. I don't quite know how the PoE 2 skill gem system works though. Is it just a case of picking a skill that 'represents' the item? I am so not sold on this new system, what little I know. I thought it was cool when it was partially explained to me by Chris, but at that point I was under the impression it was for a truly new game, not the existing one, since it was basically, 'this is how I'd like to do it if we could do a sequel'.

I think converting the entirety of PoE '1' to this new system is deeply problematic.

Anyway, regarding OG, explain to me what's expected to happen.
My not so clear understanding is that items have a way to "hold" a gem and that the gem can be supported by other gems. My guess is something like the following. It is just a mostly uninformed guess though.

My new OG would come with stats
When it drops (or is converted) it gets an accompanying gem (or choice of gems!!!) that can have 5 supporting gems.
Gems could be switched at will.

If the OG drop or convert only comes with one option for the accompanying gems, that would be terrible. If it only comes with Molten Strike :( The value of the sword is it's flexibility for both early and late game use.

I'd like the drop to give the lucky player a pick two of the following 6 choices.

Thanks
"Gratitude is wine for the soul. Go on. Get drunk." Rumi
US Mountain Time Zone
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ChanBalam wrote:
"
"
Arrowneous wrote:
*bzzzt paging Mr Arrowneous, OG junkie extraordinaire*


I could probably influence that. I don't quite know how the PoE 2 skill gem system works though. Is it just a case of picking a skill that 'represents' the item? I am so not sold on this new system, what little I know. I thought it was cool when it was partially explained to me by Chris, but at that point I was under the impression it was for a truly new game, not the existing one, since it was basically, 'this is how I'd like to do it if we could do a sequel'.

I think converting the entirety of PoE '1' to this new system is deeply problematic.

Anyway, regarding OG, explain to me what's expected to happen.
My not so clear understanding is that items have a way to "hold" a gem and that the gem can be supported by other gems. My guess is something like the following. It is just a mostly uninformed guess though.

My new OG would come with stats
When it drops (or is converted) it gets an accompanying gem (or choice of gems!!!) that can have 5 supporting gems.
Gems could be switched at will.

If the OG drop or convert only comes with one option for the accompanying gems, that would be terrible. If it only comes with Molten Strike :( The value of the sword is it's flexibility for both early and late game use.

I'd like the drop to give the lucky player a pick two of the following 6 choices.

Thanks


You are correct that the value of the sword is its flexibility, and that's 100% intentional. The flavour text for TGU was much more explicit here, but the basic idea was that She's tried two other methods of being useful but for some reason keeps being rejected or discarded (meta humour is fun), so evolves one last time to be anything Her wielder might need. It's a partial transformation, of course, because we none of us are quite so flexible as to be everything someone else might need. There's still the fire theme, and the drawback of no off-hander, but the core idea is 'fine, fuck you, do what you want after all, just don't let me go'. She'd never admit it, but becoming TGU/OG is a desperate move.

I've known for over a year that whatever form PoE 4.0 took, OG wouldn't be a part of it. I knew it was a new set of acts, an alternate path to endgame, which meant that there'd be no Twilight Strand to farm, no Hillock, ergo no sword (although from what I've seen now that I know this alternate path is separated from the current by time, not place, the opening is pretty damn similar). And that's fine, because I have no intention of writing more lines, paying for more voice work, etc. OG stays in the OG campaign, as it were.

That all said, look at this again:



Every gem socketed in an item will be active gem and supports are handled in a separate window. Okay. And gems themselves have the sockets (presumably).

What items such as OG and Tabula would need is the ability to read any socketed gem as 'six link' but to have only one or two gem sockets. This would nicely emulate what's going on right now, although you will inevitably lose the flexibility of, say, two active skills with 4 shared supports or, even crazier, 3 active gems with 3 shared supports. For now, let's assume the vast majority of OG users are doing 1 with 5. It's the most efficient, and with the new system, you'll be able to do 1 with X supports in several other items anyway.

So that's the ideal. Man, this is going to be a nightmare for the underlings to implement. Not just for OG or Tabula but all existing 5-6Lers. Like I said, this made a lot more sense when it was the core skill mechanic for a new game, but to replace an already complicated-as-shit one with an equally complicated-as-shit one? It's like trying to give someone a skeletal transplant without killing them. I mean, TencentGGG might have some deliciously elegant solution up their sleeves but...when's the last time you saw GGG be deliciously elegant about anything?






https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
And The Hunt begins...

Interesting thing, this started to drop:


Hunt done, and with near perfect crit roll too!

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