Announcing Path of Exile: Bestiary League

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JCOH35 wrote:
Also surprised more people arent upset about the alarming increase of the gear treadmill speed. They just recently made the majority of rare and uniques obselete with shaped/elder items, then added in abysal items which were massively overpowered and now they are implementing another entire new batch of items and crafting methods. So why should I farm my butt off for any of this if its going to replaced by something else again the next league.

I get that eventually everything gets replaced, its the point of any game but not every 2-3 months. Id like to enjoy the gear I work for a little bit longer, not everyone farms 10 mirrors a league like your precious streamers running 40 shaped vaults an hour pee'ng in a bucket under their pc.

Incorporation on shaped/elder items made the game easier for us casuals. You can get a GG item with little to no time investemnt.
Also after playing solo for neerly 5 years i started playing with a friend, the game is extremly easier and endgame content is so much more accessible that way.
What you are unable to see is that the very thing you are complaining about makes all the vast content in this game more accessible.
Oh and i almost forgot ...
ProjectPT is that You, I thought you already quit? :D
Wow... Pokemon league..... Thats never seen before in any game... Wait...
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Firefly00 wrote:
Quite aside from the crafting possibilities, Einhar Frey can be the expression of something I've wanted to see in PoE for a long time: an ingame codex. Imagine, if you will, the idea of his tome offering actual detailed information about the various creatures you encounter in Wraeclast, with more detail filling in as you slay more and more of them. Further, the idea that you are learning the art of hunting could be translated ingame by offering damage bonuses versus particular types of creatures as you hit specified kill counts (Tesla vs. Lovecraft does this). The only downside of the Bestiary mechanic I see so far is a minor one: the fact that Tora would have been equally qualified as a presenter... still, it will be interesting to see what these two hunters have to say about each other. Also, it appears the menagerie is a distinct area from your actual hideout; I imagine that, like a hideout, it will grow in size and customization options as you advance Einhar's progression track.

Even if Einhar and his distinct mechanics don't make their way into the core game, I would love to see a codex appear in some form.

I'd also opined that a 'shield toss' would not be unwelcome; that one will now exist amuses me greatly (yes, its spectral projectile explodes on impact instead of bouncing, but that sounds almost as fun).

It also appears that we'll be seeing four new 'sets' of items from the Spirit Beasts. While formal set bonuses don't exist here, I find the fact that we have informal ones interesting. Might I suggest giving each of these sets a corresponding skin pack that is unlocked as an account reward when a character has all the pieces (even if they're then discarded/traded/etc.)? Miniature 'pet' forms of the Spirit Beasts could also be rewards (i.e. 5 Craiceann kills unlocks his miniature version).


That beast codex feature was a thing in Everquest 2 to some extent. Not a codex but you had some bonus quests.
The more you fight a certain species the more bonus damage you dealt to them.
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Looks great!
Looks great and can't wait. Any idea when 3.2.0 patch notes come out?
twitch.tv/TraviiGrinds
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Darkley wrote:
Wow... Pokemon league..... Thats never seen before in any game... Wait...


I'm glad we didn't copy Diablo 2 or anything
Gotta Catch Them All - All of 300+ of them :D

This is the wierdest league for sure :D
I hate the Vorici missions where you have to keep target at low health, or avoid killing it. A whole league being built around those missions sounds really frustrating, especially as a Necromancer. I also don't want my build messed with by changing ascendancy too much, and dread the idea of having to replace a lot of my gear for something that people will expect a lot for, but will not be getting. And then there are the still unfixed bugs, and the many more bugs this league will add. GGG needs to slow down
should a fun league..looking forward to this
Yeah, I'll give it a look but im not very optimistic, its easy to make a "catch 'em all" system, its another story to make a good one.
and just from the get-go I already see problems with it, partially (keyword) "more of the same" crafting that we already get through masters and the bestiary looking like little more than a check-list (with multiples required, really?), this was one of my biggest fears is that they'd completely miss the point of monster collecting fun side and make it look like a list of chores with no individuality to the monsters. Would have been better to recolor and restat some of the monster models and give them % to spawn in certain areas than say "grab 5 of every fucking snake in wraeclast" ECH (ok, on closer inspection it seems to indicate the number of monsters of one species you can have at a time not necessary for them to register as captured. oof at least that didnt happen)



EDIT: Oh and thought you'd do Uber council cause you said new prophecies but guess that one is for another time or maybe never (at least they dont get rigwald lvl of treatment, RIP).
eh, shoutout to fencoil for finally getting that 6 socket upgrade (I hope)
Oblivious
Last edited by Disrupted#3096 on Feb 15, 2018, 5:32:35 PM

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