Watch Path of Exile live and win a Helmet Skin with Twitch Drops!

So people that got it in 5m have the same chance to get a rare hat than someone that spend 100h waiting for the hat? Seems legit to me.
No hat... still got a void..... I saw streamer off line 3 times.

that's not enough? GGG?
Nice video and good to have you back :)
"
Every five minutes of view time you'll have a 1% chance to receive one of the helmet skins which means it would take an average of 8.33 hours of view time to receive a Twitch Drop reward. However, depending on your luck, you could receive one much sooner! Each helmet skin has its own drop rate which will dictate which skin you'll receive if you're awarded a drop.


come on GGG, still watching 30 hours no hat LUL
"
BL4CKR00T wrote:
"
Every five minutes of view time you'll have a 1% chance to receive one of the helmet skins which means it would take an average of 8.33 hours of view time to receive a Twitch Drop reward. However, depending on your luck, you could receive one much sooner! Each helmet skin has its own drop rate which will dictate which skin you'll receive if you're awarded a drop.


come on GGG, still watching 30 hours no hat LUL


GGG no care about your hat
Had twitch on since the event started. Still no hat.
Increasing drop %'s for uncommon/rare for the longer you watch would have made for an interesting dynamic.

RNG is RNG, but getting tiresome that dev's use this cliche to excuse forcing the poor experience of bad luck onto players.. as they force more and more rng into their games. (see decimal stats for D3 gear rolls FFS).

The prize literally costs nothing. why dev's don't find a different way to thank players for sticking out "bad rng" is beyond me.

Rng definitely is Rng. But you, the devs, choose the extent we're exposed to it's effects.

I'm 99% certain the objective isn't to give people hats after 5-10mins and the experiment is about seeing how long they can get people to watch the streams. How about giving some meaning to that journey for those that experience the wrath of rng. I guess no one ever realized "hey, they people that we do stick it to for hours todo this, might have less enjoyment then the 5min prize getter? Shouldn't we want this experience to be enjoyable?"

This is the unsaid, when a dev puts the measure they are judged against above their player base. They want to show twitch what they can bring in viewership. But in this event, the people bringing them positive results are likely the most unhappy with the experience. For example "player logged onto twitch for 4 days straight" great for GGG, twitch is impressed, the player still got a crap drop and feels like GGG just wasted their time. Fool me once, but i guess once is good enough in this case.

Players should have an RNG app where you list the games you own which correspond to a number. Roll that dice and play that game. Would dev's accept that RNG is RNG? Would they still put forth the same effort knowing that regardless of effort put forth they're still at the mercy of rng?

Yet this is what all dev's expect from their fan base. It's worse than the current "pay to be my beta tester / pre-release is cool" pandemic in the industry.

ok i posted something! Can i login to the game now??
Last edited by Shaolungbao#2365 on Nov 30, 2017, 10:50:27 AM
I think they know the math, otherwise they wouldnt push till 17 (18) december.
I don't know if anyone has already said it before but you should check your mtx from time to time. I got my hat probably many hours ago but I realised it just now because they did not send me a message.

Report Forum Post

Report Account:

Report Type

Additional Info