Harbinger Statistics - Popular Passives and Ascendancies
After playing this game, I saw almost ppl started with Witch as a caster ( Diablo 2 effect ) then end with Berserker + Chieftain or Raider + Pathfinder ( GGG over favour effect ). And they repeated playing those classes again & again every league. GGG clearly has some hatred to caster class as well as spell skill & buff too much melee skill, chance to hit can be solve by using item with hit cant be evaded or accuracy buff to 90% chance to hit
Take an example: https://pathofexile.gamepedia.com/Ancestral_Warchief 1% increased Totem Damage Deals (100-122.8)% of Base Damage Totem lasts 12 seconds 50% increased Totem Placement speed (8-18)% more Melee Damage while Totem is Active 10% less Attack Speed +10 to Melee range Summons a Totem which uses this Skill while https://pathofexile.gamepedia.com/Spell_Totem_Support 1% increased Totem Placement speed Summons a Totem which uses the Supported Skill Totem lasts 8 seconds Supported Skills deal (35-26)% less Damage Spells Cast by Totem have 30% less Cast Speed Less dmg and less cast spd Why not made another statistics about shaper, uber atziri, guardian ? I bet Berserker Chieftain Pathfinder Raider would be top 4 |
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Here I wanna try to give a fair statement on the current state of the game (on 3.0).
1.) The ES_nerf was far to harsh! U cannot compare the pure numbers of ES to the life_numbers, because ES Chars struggle with stun and freeze. Even when ES_Chars have to take "Eye of Chayula" or "Auxium" [not mentioning: Skyforth]; they have to compensate the lacking resistences or other stuff on the Amulet or belt (boots). 2.) The change of VaalPact was good! It is and was NOT intentioned to facetank Shaper or other end_game Bosses. And even the nodes behind CI taken away, was OK. But the clueless balance_team of GGG took the task way too far. a.) nerfing Ghost Reaver; b.) nerfing ES_values on items; c.) nerfing the crafting_values @the master was too much!!! => This nerf had an impact on the Guardian-Char My InGameName: Aui
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" I mean, Flamedash is both super fast like Whirling blades, and it's a gap crosser. ofc it has a 3 use cooldown... but that's plenty for every boss fight in the game. So lets cut through the bull: those guys are complaining not because casters don't have a good dodgey movement skill to get out of a Slam impact area or Atziri FB, they are complaining because they don't have a SPAMABLE movement skill unless they use one of the ones meant for melee. "only 10% of players care about melee" - Aesop's Fox if he was a GGG dev
"when you die in this game, typically you're getting one shot, you're dieing in one frame; almost always" -Ben_ |
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which is 90% of your POE experience
since DPS is high enough to one-shot trash I'm all for bringing the challenge up on white mobs and packs. I think the game is too easy. They didn't want to go this direction though when they nerfed XP gain. So we need a real travel skill. =) I can't wear Queen of the Forest on my Occultist. BTW lightning warp is not fast enough on Shaper etc. The delay before moving kills you. Last edited by Tesrali#1596 on Sep 26, 2017, 1:11:33 PM
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" hey, there is a reason i play cyclone juggernaut this league. maybe you should too. poe had nerfs of popular skills as long as this game existed, the removal of avatar of fire just happens to be the very first which got shitstormed by players because "no fun allowed" and it's over 3 years old. ggg's "balance cycle" has ever been: - prepare new league - kill the old meta skills and interactions - introduce new skills, don't care for "overpowered interactions" with existing stuff - start the league - let them players discover the new overpowered shit and enjoy the fun for 3 months - pull the plug and restart the game keeps fresh that way without too much investment of precious development time. age and treachery will triumph over youth and skill!
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Looks like assassin nerf incoming!
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" i only Play just with my legacy gear now to farm some maps for link my items and try something nonmeta. but the Problem is noonmeta has no damn Chance more ! tryed srs before the meta destroyed it. some secrets you have to Keep for youorself .. and one is my vacuum is still op but i dont say how ! thats why my char is never nerfed ! it is to much public made .. and pvp starts the nerfing shit From sacrefice of the vaal i Play but the last expansions i saw many shit storm about pvp ! pvp and mirrored items was the reason for nerfing 1 than the second ! now all are affraid abaout the next patch ! and in Point of fact .. this is not Balance ! Balance is if something is to strng dotn destroy it .. Balance it .. what they do is completly usleless like ci builds now ! no matter if guys like demigod have op items or not .. it is we that must suffer from those ignorant guys that Posts op builds for 3 months. ist brainless and ggg is orientating on em thats is the real Problem ! i repeat we all not mathil or phox or demigod with tonns of exalted farmed in the past cause the droprates was better cause iiq was on gear crafable. Point too is they remove eternal orbs ! ok but now rich ones makes prices that force ppl to quit ! or buy standart for fast ex to destroy trade economy and the real Problem is just started ! YOU CANT BALANCE JUST DESTROY ! If you not affraid of the Devil.. then you dont need a GOD ! Last edited by ONE_OF_A_MILLION#1329 on Sep 26, 2017, 1:28:19 PM
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I also agree to those players who said that Berseker DON'T deserved to be nerf and here's my logical & sensible reason why. Base on my understanding & GGG's own words, the dominance of the Berserker were the result of the changes made from previous patch. There's nothing changed in the Beserker & leech itself, it was the result of players just moving to the next best thing, so therefore it's not the Berserker's fault. The Beserker is just the result/effect of the problem & it is not the root cause of the problem.
The root cause was the change made on the other "viable builds". So instead of fixing the effect (berserker), why not fix the root cause (changes from other build) of the problem. Maybe instead of nerfing the berserker, why not re-evaluate/re-balance/re-adjust/rebuff if necessary the previous changes. You don't necessarily need to bring it back to the previous state, that will not accomplish you anything, just bring it to the middle. If the previous was too useful & now it's too useless, adjust it halfway. You already have the before & after result data, just adjust it accordingly. If you want to fix a problem, you don't go after the effects of the problem, you fix the root cause of the problem. It's like fixing your ceiling because it's rotten due to the leak on the roof. What you can easily see was the ceiling, so, that's what your fixing. But no matter how many times you fix your ceiling the problem will never permanently solved. Worst case scenario, you might even spread the problem. So why not lets fix the roof first. "A game IS supposed to waste your time but it's not supposed to make you FEEL like you're wasting your time:
It's supposed to make you WANT to waste your time." |
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"Diversity is an illusion, Exile..." © GGG 1k hours balance team
E = mc^(OMG)/wtf
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how was that hard to predict? all chars which are on the top right side are shit, because to low life, and es was nerfed to the ground ....
30 Shores with Double Pack / Breach / Max Sextants https://www.pathofexile.com/forum/view-thread/2006424/page/1
First Selfmade Build as Sparker ( MF ) https://www.pathofexile.com/forum/view-thread/1637690 1 Million Tool Tip Dps Sparker https://www.pathofexile.com/forum/view-thread/1761162 |
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